Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the bishop leaps from A3 to C5 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Spider brings the pawn to C2. our hero captures the enemy pawn: the king leaps from E2 to E3.

Spider's pawn advances from A4 to A3. our hero advances the king from E3 to D3. Check from Spider: the knight plants itself on C5.

our hero captures the enemy pawn: the king leaps from D3 to C2.

From the dark, Spider pushes the king to D7. our hero claims the enemy pawn by landing on A3.

Spider answers by moving the king from D7 to C6, and our hero slides the king across the board, from C2 to C3. With dungeon cunning, Spider brings the pawn to E6.

With a steady hand, our hero brings the king to C4, and right after that spider's pawn advances from F6 to F5. our hero captures the enemy knight: the bishop leaps from A3 to C5.

Spider sets the king on C7, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Spider pushes the pawn to A5, and our hero's king takes B5, leaving C4 behind.

Spider answers by moving the king from C7 to D8. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the king to B6; then spider's king advances from E8 to E7.

From C5, our hero's bishop forces Spider to defend.

Spider sets the king on F6, watching every square, and without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the pawn to E4, while our hero's king takes D6, leaving C6 behind.

Spider answers by moving the king from F6 to G7. our hero captures the enemy pawn: the king leaps from D6 to E6.

With dungeon cunning, Spider brings the king to H6. our hero claims the enemy pawn by landing on F5.

Spider's king advances from H6 to H5. our hero captures the enemy pawn: the king leaps from F5 to E4.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
35
How it ended
draw
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 20% of the games on this floor.

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