Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's knight lands on E4 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
Spider sets the knight on G3, watching every square, and without hurry or fear, our hero places the king on D1. From the dark, Spider pushes the knight to D7, while our hero's king takes C2, leaving D1 behind.
Spider answers by moving the pawn from E5 to E4. our hero captures the enemy pawn: the king leaps from C2 to C3.
With dungeon cunning, Spider brings the knight to B6. With a steady hand, our hero brings the king to B2, and right after that spider's pawn advances from G6 to G5.
our hero captures the enemy pawn: the bishop leaps from E3 to G5.
Spider sets the pawn on C5, watching every square, while without hurry or fear, our hero places the king on C2. From the dark, Spider pushes the pawn to E6, and our hero's king takes D2, leaving C2 behind.
Spider answers by moving the pawn from A4 to A3, while our hero slides the king across the board, from D2 to C1. With dungeon cunning, Spider brings the pawn to A2.
With a steady hand, our hero brings the king to B2; then spider's knight advances from B6 to D5. our hero claims the enemy pawn by landing on A2.
Spider sets the pawn on C4, watching every square, and without hurry or fear, our hero places the king on B2. From the dark, Spider pushes the pawn to E3.
our hero claims the enemy pawn by landing on E3.
Spider answers by moving the knight from G3 to E4, and our hero slides the bishop across the board, from E3 to H6. Check from Spider: the pawn plants itself on C3.
With a steady hand, our hero brings the king to C2. Spider gives check with the knight on B4.
our hero advances the king from C2 to C1; then spider sets the knight on C2, watching every square. Without hurry or fear, our hero places the knight on E2.
From the dark, Spider pushes the knight to B4, and our hero's bishop takes E3, leaving H6 behind. Spider answers by moving the knight from B4 to C6, while our hero slides the king across the board, from C1 to C2.
With dungeon cunning, Spider brings the king to D7. our hero captures the enemy pawn: the knight leaps from E2 to C3.
Check from Spider: the knight plants itself on B4.
our hero advances the king from C2 to B3, and right after that spider sets the king on D6, watching every square. our hero captures the knight on E4 and leaves Spider in check.
From the dark, Spider pushes the king to E7. our hero gives check with the bishop on C5.
Spider answers by moving the king from E7 to D8. our hero captures the enemy knight: the bishop leaps from C5 to B4.
With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the knight to F6, and right after that spider's king advances from C8 to D8.
our hero advances the bishop from B4 to C5; then spider sets the king on C7, watching every square. Without hurry or fear, our hero places the king on B4.
From the dark, Spider pushes the king to B8. Check: our hero tightens the net by bringing the bishop to D6.
Spider answers by moving the king from B8 to B7, while our hero slides the knight across the board, from F6 to E8. With dungeon cunning, Spider brings the king to B6.
With a steady hand, our hero brings the knight to C7. Spider gives check with the pawn on A5.
our hero advances the king from B4 to B3. Spider's pawn reaches A4 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from B3 to A4.
From the dark, Spider pushes the king to A7. From C5, our hero's bishop forces Spider to defend.
Spider answers by moving the king from A7 to B7, and our hero slides the king across the board, from A4 to A5. With dungeon cunning, Spider brings the pawn to E5.
With a steady hand, our hero brings the knight to B5, and right after that spider's king advances from B7 to C8. From D6, our hero's knight forces Spider to defend.
Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the king to C7.
our hero gives check with the bishop on B6.
Spider answers by moving the king from C7 to D7, while our hero slides the knight across the board, from D6 to C4. With dungeon cunning, Spider brings the king to C8.
our hero captures the enemy pawn: the knight leaps from C4 to E5.
Spider's king advances from C8 to B7. our hero advances the knight from E5 to D7, and right after that spider sets the king on A8, watching every square.
Without hurry or fear, our hero places the king on A5. From the dark, Spider pushes the king to B7. Check: our hero tightens the net by bringing the knight to C5.
Spider answers by moving the king from B7 to A8, and our hero slides the bishop across the board, from B6 to C7. With dungeon cunning, Spider brings the king to A7.
With a steady hand, our hero brings the knight to A6, and right after that spider's king advances from A7 to A8. our hero advances the knight from A6 to B8; then spider sets the king on A7, watching every square.
Without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the king to B7, and our hero's bishop takes H2, leaving C7 behind.
Spider answers by moving the king from B7 to C8, while our hero slides the knight across the board, from B8 to A6. With dungeon cunning, Spider brings the king to D7.
With a steady hand, our hero brings the king to B6; then spider's king advances from D7 to E8. our hero advances the king from B6 to C7, and right after that spider sets the king on F8, watching every square.
Check: our hero tightens the net by bringing the bishop to D6.
From the dark, Spider pushes the king to G8, while our hero's knight takes C5, leaving A6 behind. Spider answers by moving the king from G8 to F7, and our hero slides the knight across the board, from C5 to E6.
A cruel blow: Spider's king captures our hero's knight on E6.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 57 s
- Moves
- 108
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (108 moves) lasted longer than 93% of the games on this floor.