Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's king lands on E2 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to F5.
A clean strike: our hero's pawn topples the pawn on C3.
Check from Spider: the knight plants itself on G3.
our hero slides the king across the board, from E2 to D3, and with dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the pawn to C4.
Spider's pawn reaches E4 and threatens our hero's king.
our hero advances the king from D3 to D4. Check from Spider: the knight plants itself on B5.
A clean strike: our hero's pawn topples the knight on B5.
Spider gives check with the pawn on E5.
our hero's king takes C3, leaving D4 behind. Spider's knight reaches E2 and threatens our hero's king.
our hero slides the king across the board, from C3 to D2. Spider advances to B5 and claims our pawn.
From D2 to E2, our hero's king swallows Spider's knight.
Spider's king advances from E8 to F7. our hero advances the bishop from C1 to D2, while spider sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the bishop on B4. From the dark, Spider pushes the king to E8; then our hero's king takes E3, leaving E2 behind.
Spider answers by moving the king from E8 to D7. From E3 to E4, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the king to F5, while spider's king advances from C6 to B6.
From F5 to F6, our hero's king swallows Spider's pawn.
Spider sets the pawn on E4, watching every square; then without hurry or fear, our hero places the bishop on D2. From the dark, Spider pushes the king to C7, and right after that our hero's pawn takes C3, leaving C2 behind.
Spider answers by moving the king from C7 to C6; then our hero slides the king across the board, from F6 to E5. With dungeon cunning, Spider brings the king to B7.
From E5 to E4, our hero's king swallows Spider's pawn.
Spider's king advances from B7 to C6. our hero advances the king from E4 to D4, while spider sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on C4. Spider moves the pawn from B5 to C4 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on C4.
Spider answers by moving the king from B7 to A8, and right after that our hero slides the bishop across the board, from D2 to C1. With dungeon cunning, Spider brings the king to A7.
A clean strike: our hero's bishop topples the pawn on A3.
Spider's king advances from A7 to B7. our hero advances the bishop from A3 to C5, and spider sets the king on C6, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Spider pushes the king to C7, and right after that our hero's pawn takes A5, leaving A4 behind.
Spider answers by moving the king from C7 to C8; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Spider brings the king to C7.
With a steady hand, our hero brings the pawn to A7, and spider's king advances from C7 to B7. our hero advances the bishop from C5 to D4, while spider sets the king on A8, watching every square.
Without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the king to B7; then our hero's bishop takes B6, leaving D4 behind.
Spider answers by moving the king from B7 to A8, and right after that our hero slides the bishop across the board, from B6 to C7. Spider moves the king from A8 to A7 and topples our hero's pawn.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 9 s
- Moves
- 66
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (66 moves) lasted longer than 59% of the games on this floor.