Battle chronicle

The duel begins: our hero against Spider on floor 3.

Spider moves its knight from E4 to G5 and topples our hero's knight!

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Spider's king advances from E8 to F7. our hero advances the knight from G1 to F3, and right after that spider sets the pawn on G5, watching every square.

our hero captures the pawn on G5 and leaves Spider in check.

A cruel blow: Spider's knight captures our hero's knight on G5.

our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the king from F7 to G6, and our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Spider brings the knight to E6. With a steady hand, our hero brings the king to F2, and right after that spider's knight advances from E6 to D4.

our hero advances the king from F2 to E3; then spider sets the knight on H7, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Spider pushes the knight to F6. our hero captures the enemy pawn: the king leaps from D3 to C3.

Spider answers by moving the king from G6 to G7, while our hero slides the pawn across the board, from E2 to E3. Spider gives check with the knight on B5.

With a steady hand, our hero brings the king to B4; then spider's knight advances from B5 to A7. our hero advances the king from B4 to A5.

Check from Spider: the knight plants itself on C6.

our hero captures the enemy pawn: the king leaps from A5 to A4.

From the dark, Spider pushes the king to F8, while our hero's king takes B3, leaving A4 behind. Spider's knight reaches A5 and threatens our hero's king.

our hero slides the king across the board, from B3 to B4; then with dungeon cunning, Spider brings the knight to B7. With a steady hand, our hero brings the bishop to B2, and right after that spider's king advances from F8 to G8.

our hero captures the enemy pawn: the bishop leaps from B2 to E5.

Spider sets the pawn on C6, watching every square. our hero claims the enemy knight by landing on F6.

From the dark, Spider pushes the pawn to E5. our hero captures the enemy pawn: the bishop leaps from F6 to E5.

Spider answers by moving the knight from B7 to D8, while our hero slides the king across the board, from B4 to C5. With dungeon cunning, Spider brings the king to F7.

With a steady hand, our hero brings the bishop to F4; then spider's king advances from F7 to F6. From E5, our hero's pawn forces Spider to defend.

Spider sets the king on F5, watching every square, and without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the king to E4, while our hero's pawn takes H6, leaving H5 behind.

Spider answers by moving the king from E4 to F5, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the king to E4.

our hero's pawn crowns on H8 and becomes a queen.

Spider's king advances from E4 to F3. our hero gives check with the queen on H3.

Spider sets the king on E2, watching every square. From G2, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to D1, and our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the knight from D8 to F7.

And it is checkmate: our hero ends the game on D2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 7 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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