Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
Spider advances its king to F8 and claims our queen.
Spider falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
A clean strike: our hero's bishop topples the pawn on E3.
From the dark, Spider pushes the pawn to C2, and right after that our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the pawn from A4 to A3; then our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the pawn to G5, and spider's knight advances from E4 to D2.
A clean strike: our hero's king topples the knight on D2.
Spider sets the knight on B4, watching every square, and right after that without hurry or fear, our hero places the king on C1. From the dark, Spider pushes the knight to D5; then our hero's bishop takes C5, leaving E3 behind.
Spider answers by moving the pawn from A3 to A2, and right after that our hero slides the king across the board, from C1 to B2. With dungeon cunning, Spider brings the king to F8.
A clean strike: our hero's king topples the pawn on C2.
Spider's pawn crowns on A1 and a hostile queen is born.
our hero advances the pawn from E2 to E4. Check from Spider: the queen plants itself on C3.
Without hurry or fear, our hero places the king on D1. Spider gives check with the queen on D3.
our hero's king takes E1, leaving D1 behind. Spider's queen reaches D2 and threatens our hero's king.
our hero slides the king across the board, from E1 to F1, while with dungeon cunning, Spider brings the king to G8. From E4 to D5, our hero's pawn swallows Spider's knight.
Spider gives check with the queen on D3.
our hero advances the king from F1 to G2, while spider sets the king on F8, watching every square. Without hurry or fear, our hero places the bishop on E3.
From the dark, Spider pushes the queen to B3; then our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the queen from B3 to B1.
From H5 to G6, our hero's pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the queen to C2. our hero gives check with the pawn on G7.
Spider's king advances from F8 to G8. our hero advances the bishop from E3 to C5. Spider gives check with the queen on E4.
Without hurry or fear, our hero places the king on G3. Spider's queen reaches F4 and threatens our hero's king.
our hero's king takes G2, leaving G3 behind. Check from Spider: the queen plants itself on G4.
our hero slides the king across the board, from G2 to F1. Spider gives check with the queen on G1.
From F1 to G1, our hero's king swallows Spider's queen.
Spider's pawn advances from C7 to C6. A clean strike: our hero's bishop topples the pawn on E7.
Spider advances to D5 and claims our pawn.
Without hurry or fear, our hero places the bishop on F6. From the dark, Spider pushes the pawn to A5.
A clean strike: our hero's bishop topples the pawn on E5.
Spider answers by moving the pawn from A5 to A4, and right after that our hero slides the bishop across the board, from E5 to B2. With dungeon cunning, Spider brings the pawn to A3.
With a steady hand, our hero brings the pawn to G6. Spider advances to B2 and claims our bishop.
our hero advances the pawn from F2 to F4. Spider's pawn crowns on B1 and a hostile knight is born.
Without hurry or fear, our hero places the pawn on F5. From the dark, Spider pushes the knight to C3, and right after that our hero's pawn takes F6, leaving F5 behind.
Spider answers by moving the pawn from D5 to D4. Check: our hero tightens the net by bringing the pawn to F7.
Spider advances to G7 and claims our pawn.
Promotion: on F8, our hero turns a pawn into a queen.
Spider moves the king from G7 to F8 and topples our hero's queen.
From G7, our hero's pawn forces Spider to defend.
Spider sets the king on E7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Spider pushes the knight to E4; then our hero's queen takes D5, leaving G8 behind. Spider answers by moving the pawn from D4 to D3.
By taking the knight on E4, our hero drives Spider into check.
With dungeon cunning, Spider brings the king to D6. Check: our hero tightens the net by bringing the queen to D4.
Spider's king advances from D6 to C7. our hero advances the king from G1 to F1, and spider sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on E1. From the dark, Spider pushes the king to B7, and right after that our hero's king takes D2, leaving E1 behind.
Spider answers by moving the king from B7 to C8; then our hero slides the king across the board, from D2 to C3. With dungeon cunning, Spider brings the king to B7.
With a steady hand, our hero brings the queen to D6, and spider's king advances from B7 to A8. our hero advances the king from C3 to C4, while spider sets the king on A7, watching every square.
Without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the pawn to D2; then our hero's king takes A5, leaving B5 behind.
Spider's pawn crowns on D1 and a hostile queen is born.
From D6 to D1, our hero's queen swallows Spider's queen.
With dungeon cunning, Spider brings the king to A8. With a steady hand, our hero brings the queen to D7, while spider's king advances from A8 to B8.
our hero advances the king from A5 to B6, and spider sets the king on A8, watching every square. Without hurry or fear, our hero places the king on A6.
From the dark, Spider pushes the king to B8. And it is checkmate: our hero ends the game on B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 56 s
- Moves
- 103
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 32 / 14
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (103 moves) lasted longer than 92% of the games on this floor.