Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's king lands on C3 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider answers by moving the pawn from G6 to G5. From D2 to C3, our hero's pawn swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the pawn to C4, while spider's king advances from E8 to D7.

our hero advances the knight from G1 to H3, and spider sets the knight on H5, watching every square. A clean strike: our hero's knight topples the pawn on G5.

Spider advances to G5 and claims our knight.

our hero's pawn takes C5, leaving C4 behind. Spider answers by moving the pawn from E7 to E6; then our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Spider brings the knight to G3. From B2 to E5, our hero's bishop swallows Spider's pawn.

Spider's knight advances from G3 to H5. our hero advances the bishop from E5 to F4, while spider sets the knight on H7, watching every square.

Without hurry or fear, our hero places the bishop on H2. From the dark, Spider pushes the pawn to C6; then our hero's pawn takes E4, leaving E3 behind.

Spider answers by moving the knight from H7 to F8, and right after that our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Spider brings the knight to F6.

With a steady hand, our hero brings the pawn to E5, while spider's knight advances from F6 to E8. our hero advances the bishop from H2 to G3, and spider sets the knight on G6, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to E7, and right after that our hero's king takes D2, leaving E1 behind.

Spider answers by moving the knight from E8 to C7; then our hero slides the king across the board, from D2 to E1. With dungeon cunning, Spider brings the knight to B5.

With a steady hand, our hero brings the king to D1. Spider gives check with the knight on C3.

our hero advances the king from D1 to C1. Spider advances to E5 and claims our pawn.

Without hurry or fear, our hero places the king on C2. From the dark, Spider pushes the knight to F7.

A clean strike: our hero's king topples the knight on C3.

Spider answers by moving the king from E7 to D8, and right after that our hero slides the king across the board, from C3 to C2. With dungeon cunning, Spider brings the king to E7.

With a steady hand, our hero brings the king to D1, while spider's pawn advances from E6 to E5. From H4, our hero's bishop forces Spider to defend.

Spider sets the king on D7, watching every square; then without hurry or fear, our hero places the king on E1. From the dark, Spider pushes the knight to D8, and right after that our hero's king takes E2, leaving E1 behind.

Spider answers by moving the knight from D8 to F7; then our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Spider brings the knight to H8.

With a steady hand, our hero brings the bishop to G3, and spider's knight advances from H8 to G6. our hero advances the bishop from G3 to H2, while spider sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the king to D7; then our hero's king takes E2, leaving E3 behind.

Spider's knight reaches F4 and threatens our hero's king.

our hero slides the king across the board, from E2 to F2, and with dungeon cunning, Spider brings the king to D8. A clean strike: our hero's bishop topples the knight on F4.

Spider advances to F4 and claims our bishop.

our hero advances the pawn from E4 to E5, and spider sets the king on E7, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Spider pushes the king to F7. From F3 to F4, our hero's king swallows Spider's pawn.

Spider answers by moving the king from F7 to G6; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to F6.

With a steady hand, our hero brings the pawn to E7, and spider's king advances from F6 to F7. Promotion: on E8, our hero turns a pawn into a queen.

Spider sets the king on F6, watching every square. By taking the pawn on C6, our hero drives Spider into check.

From the dark, Spider pushes the king to F7. A clean strike: our hero's queen topples the pawn on A4.

Spider answers by moving the king from F7 to G8. From A4 to A5, our hero's queen swallows Spider's pawn.

With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the pawn to C6, while spider's king advances from H8 to H7.

our hero advances the pawn from C6 to C7, and spider sets the king on G7, watching every square. Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to F7. Check: our hero tightens the net by bringing the queen to C7.

Spider answers by moving the king from F7 to G8. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 44 s
Moves
93
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
14 / 7
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (93 moves) lasted longer than 87% of the games on this floor.

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