Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival queen on F1.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Spider's pawn advances from A4 to A3. our hero advances the pawn from F2 to F3, and right after that spider sets the pawn on C2, watching every square.
our hero captures the enemy knight: the pawn leaps from F3 to E4.
From the dark, Spider pushes the king to F8, while our hero's pawn takes G3, leaving G2 behind. Spider answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the pawn to G5. Spider's pawn falls on G5 and tears the pawn from our hero.
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Spider sets the king on G8, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Spider pushes the pawn to G4, and our hero's bishop takes B4, leaving C5 behind. On C1, Spider promotes and gains a reinforcing queen.
our hero slides the king across the board, from E1 to F2. Check from Spider: the queen plants itself on F1.
our hero captures the enemy queen: the king leaps from F2 to F1.
Spider's king advances from G8 to H8. our hero advances the bishop from B4 to C3, and right after that spider sets the king on G7, watching every square.
our hero captures the pawn on E5 and leaves Spider in check.
From the dark, Spider pushes the king to G8, while our hero's bishop takes C3, leaving E5 behind. Spider answers by moving the pawn from A6 to A5, and our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Spider brings the pawn to A4. With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from G8 to H8.
our hero advances the bishop from C3 to B4; then spider sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Spider pushes the king to G7, and our hero's pawn takes A3, leaving A2 behind. Spider answers by moving the king from G7 to F7, while our hero slides the bishop across the board, from B4 to C3.
With dungeon cunning, Spider brings the pawn to G3. With a steady hand, our hero brings the king to G1; then spider's king advances from F7 to G8.
our hero advances the king from G1 to G2, and right after that spider sets the king on H8, watching every square. our hero captures the enemy pawn: the king leaps from G2 to G3.
From the dark, Spider pushes the king to H7, while our hero's king takes F4, leaving G3 behind. Spider answers by moving the king from H7 to H8, and our hero slides the bishop across the board, from C3 to B4.
With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the bishop to D6, and right after that spider's king advances from G7 to H8.
our hero advances the bishop from D6 to C7; then spider sets the king on G8, watching every square. Without hurry or fear, our hero places the bishop on D8.
From the dark, Spider pushes the king to H7, and our hero's king takes G5, leaving F4 behind. Spider answers by moving the king from H7 to G8, while our hero slides the king across the board, from G5 to G6.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the king to F6; then spider's king advances from F8 to E8.
our hero advances the bishop from D8 to A5, and right after that spider sets the king on D7, watching every square. Without hurry or fear, our hero places the bishop on B6.
From the dark, Spider pushes the king to E8. our hero claims the enemy pawn by landing on E6.
Spider answers by moving the king from E8 to F8, and our hero slides the king across the board, from E6 to D6. With dungeon cunning, Spider brings the king to E8.
With a steady hand, our hero brings the pawn to E6, and right after that spider's king advances from E8 to F8. our hero gives check with the pawn on E7.
Spider sets the king on E8, watching every square, while without hurry or fear, our hero places the bishop on D8. From the dark, Spider pushes the king to F7, and our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the king from F7 to G8. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Spider brings the king to H7. our hero captures the enemy pawn: the queen leaps from E8 to A4.
Spider's king advances from H7 to G7. our hero advances the queen from A4 to E8, and right after that spider sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the king to H7, while our hero's pawn takes E7, leaving E6 behind.
Spider answers by moving the king from H7 to G7, and our hero slides the queen across the board, from E8 to H5. With dungeon cunning, Spider brings the king to G8.
our hero's pawn crowns on E8 and becomes a queen.
Spider's king advances from G8 to G7. From G5, our hero's queen forces Spider to defend.
Spider sets the king on H7, watching every square, while without hurry or fear, our hero places the pawn on E4.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 52 s
- Moves
- 95
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 19 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 89% of the games on this floor.