Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's pawn lands on C3 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Spider's knight falls on C3 and tears the pawn from our hero.
our hero captures the enemy knight: the pawn leaps from B2 to C3.
Spider answers by moving the king from E8 to D8. our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the bishop to A3; then spider's pawn advances from E5 to E4.
our hero advances the knight from G1 to H3, and right after that spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the rook on B1.
From the dark, Spider pushes the pawn to F5, while our hero's rook takes B5, leaving B1 behind. Spider answers by moving the king from D7 to E8.
our hero captures the enemy pawn: the rook leaps from B5 to A5.
With dungeon cunning, Spider brings the king to F7. our hero claims the enemy pawn by landing on A4.
Spider's king advances from F7 to G6. Check: our hero tightens the net by bringing the knight to F4.
Spider sets the king on H7, watching every square, while without hurry or fear, our hero places the rook on A7. From the dark, Spider pushes the king to G8.
our hero captures the enemy pawn: the rook leaps from A7 to E7.
Spider answers by moving the king from G8 to H8, while our hero slides the rook across the board, from E7 to F7. With dungeon cunning, Spider brings the king to G8.
our hero captures the enemy pawn: the rook leaps from F7 to F5.
Spider's king advances from G8 to H8. our hero advances the rook from F5 to E5, and right after that spider sets the king on H7, watching every square.
our hero captures the enemy pawn: the rook leaps from E5 to E4.
From the dark, Spider pushes the king to G7, while our hero's pawn takes C4, leaving C3 behind. Spider answers by moving the king from G7 to F7, and our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to C6, and right after that spider's king advances from G8 to H7.
our hero advances the pawn from C6 to C7; then spider sets the king on H6, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Spider pushes the king to H7, and our hero's queen takes E6, leaving C8 behind. Spider answers by moving the king from H7 to H8, while our hero slides the queen across the board, from E6 to G4.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the rook to E5; then spider's king advances from H7 to H8.
our hero delivers the final mate from H5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 3 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 34% of the games on this floor.