Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the king leaps from D7 to E7 and captures the enemy queen.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider's pawn advances from C3 to C2. our hero advances the rook from A1 to C1; then spider sets the knight on D6, watching every square.

our hero claims the enemy pawn by landing on C2.

From the dark, Spider pushes the king to D7, and our hero's rook takes A2, leaving C2 behind. Spider answers by moving the pawn from A6 to A5.

our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Spider brings the king to E6. our hero captures the enemy pawn: the rook leaps from A4 to A5.

Spider's knight advances from D6 to C8. From A6, our hero's rook forces Spider to defend.

Spider sets the king on F5, watching every square, and without hurry or fear, our hero places the rook on E6. A cruel blow: Spider's king captures our hero's rook on E6.

our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the king from E6 to F7, and our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the king to E3, and right after that spider's king advances from E6 to F7.

our hero advances the king from E3 to F3; then spider sets the pawn on F5, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Spider pushes the king to G6. our hero captures the pawn on F5 and leaves Spider in check.

A cruel blow: Spider's king captures our hero's pawn on F5.

our hero slides the king across the board, from E3 to D3, and right after that with dungeon cunning, Spider brings the king to G5. With a steady hand, our hero brings the king to C4.

Spider gives check with the knight on B6.

our hero advances the king from C4 to C5, and right after that spider sets the pawn on E4, watching every square. our hero captures the enemy knight: the king leaps from C5 to B6.

From the dark, Spider pushes the king to H4, while our hero's king takes C5, leaving B6 behind. Spider answers by moving the pawn from E7 to E6, and our hero slides the king across the board, from C5 to D6.

With dungeon cunning, Spider brings the pawn to E3. our hero claims the enemy pawn by landing on E6.

Spider's king advances from H4 to H5. our hero advances the king from E6 to E5; then spider sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Spider pushes the pawn to E2, and our hero's king takes E3, leaving E4 behind.

On E1, Spider promotes and gains a reinforcing queen.

our hero slides the king across the board, from E3 to F3. Spider gives check with the queen on C3.

With a steady hand, our hero brings the king to E4; then spider's queen advances from C3 to G3. our hero advances the king from E4 to D5, and right after that spider sets the queen on F4, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the queen to E5, while our hero's king takes D7, leaving C6 behind.

Spider's queen reaches E7 and threatens our hero's king.

our hero captures the enemy queen: the king leaps from D7 to E7.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 3 s
Moves
59
How it ended
draw
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
18 / 6
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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