Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on B4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from E2 to E4, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on B3.

From the dark, Rat pushes the king to F8. A clean strike: our hero's pawn topples the pawn on C4.

Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to B6.

With a steady hand, our hero brings the pawn to D4, while rat's knight advances from B6 to D5. From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the knight to B4.

From C3 to B4, our hero's pawn swallows Rat's knight.

Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to C5, and rat's king advances from E8 to D8. our hero advances the pawn from B5 to B6, while rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the pawn on B7. From the dark, Rat pushes the king to E8.

Promotion: on B8, our hero turns a pawn into a queen.

Rat answers by moving the king from E8 to F7, and right after that our hero slides the queen across the board, from B8 to B4. With dungeon cunning, Rat brings the king to F8.

A clean strike: our hero's queen topples the pawn on A4.

Rat's pawn advances from G4 to G3. From A4 to A3, our hero's queen swallows Rat's pawn.

Rat sets the king on E8, watching every square. A clean strike: our hero's queen topples the pawn on G3.

From the dark, Rat pushes the king to F8. From G3 to G5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from F8 to E8; then our hero slides the queen across the board, from G5 to E5. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to A4, and rat's king advances from F7 to F8. our hero advances the pawn from A4 to A5, while rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to F8.

A clean strike: our hero's queen topples the pawn on C7.

Rat answers by moving the king from F8 to G8, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F7.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from F7 to E6. our hero advances the queen from A8 to A7, and rat sets the king on F6, watching every square.

By taking the pawn on E7, our hero drives Rat into check.

From the dark, Rat pushes the king to G6. our hero gives check with the queen on G7.

Rat answers by moving the king from G6 to H5. From F7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the pawn to C7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 17 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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