Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero advances the pawn from D2 to D4, and right after that rat sets the pawn on G5, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
From the dark, Rat pushes the king to F8. our hero claims the enemy pawn by landing on A3.
Rat answers by moving the pawn from G5 to G4, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the bishop to F4, and right after that rat's king advances from E8 to D8. our hero advances the pawn from C2 to C4; then rat sets the pawn on G3, watching every square.
our hero claims the enemy pawn by landing on G3.
From the dark, Rat pushes the pawn to D5. our hero captures the enemy pawn: the pawn leaps from C4 to D5.
Rat answers by moving the knight from C6 to D4, while our hero slides the bishop across the board, from F4 to E3. Check from Rat: the knight plants itself on C2.
With a steady hand, our hero brings the king to D1; then rat's knight advances from C2 to B4. our hero advances the pawn from A2 to A3, and right after that rat sets the king on C8, watching every square.
our hero captures the enemy knight: the pawn leaps from A3 to B4.
From the dark, Rat pushes the pawn to C6. our hero claims the enemy pawn by landing on A5.
Rat answers by moving the king from C8 to B8. our hero captures the enemy pawn: the pawn leaps from D5 to C6.
With dungeon cunning, Rat brings the pawn to E6. our hero gives check with the bishop on F4.
Rat's king advances from B8 to A7. our hero advances the pawn from C6 to C7; then rat sets the pawn on E5, watching every square.
our hero claims the enemy pawn by landing on E5.
From the dark, Rat pushes the king to B7, and our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from B7 to C8, while our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to G6; then rat's king advances from B7 to C8.
our hero advances the pawn from G6 to G7, and right after that rat sets the king on B7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to A7, while our hero's queen takes D8, leaving G8 behind. Rat answers by moving the king from A7 to B7.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to A7. From B8, our hero's queen forces Rat to defend.
Rat's king advances from A7 to A6. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.