Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's knight captures our hero's pawn on A4.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's knight advances from D7 to B6. our hero advances the pawn from A3 to A4; then rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to E5. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat answers by moving the knight from E5 to D7, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to D3; then rat's knight advances from D7 to F8. our hero claims the enemy pawn by landing on C4.

Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to D7, while our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the knight to B6.

With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from F8 to G7. our hero advances the pawn from H4 to H5; then rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to G8. our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Rat answers by moving the knight from D7 to E5, while our hero slides the pawn across the board, from A2 to A3. Rat's knight falls on C4 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to E4; then rat's king advances from G8 to G7. our hero advances the pawn from E4 to E5.

Rat's knight falls on A3 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on E6. A cruel blow: Rat's king captures our hero's pawn on G6.

our hero's pawn takes G4, leaving G3 behind. Rat's king falls on G5 and tears the pawn from our hero.

our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Rat brings the knight to C4. With a steady hand, our hero brings the king to F3.

Rat gives check with the knight on E5.

our hero advances the king from F3 to E4; then rat sets the knight on C4, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Rat pushes the king to H4, and our hero's pawn takes G5, leaving G4 behind. Rat gives check with the knight on B6.

our hero slides the king across the board, from D5 to C6. Rat's king falls on G5 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from C6 to C7.

Rat's knight advances from B6 to C4. our hero advances the king from C7 to D7, and right after that rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on E8. A cruel blow: Rat's king captures our hero's pawn on E6.

our hero's king takes D8, leaving E8 behind. Rat answers by moving the knight from C4 to D6, and our hero slides the king across the board, from D8 to C7.

Rat gives check with the knight on E8.

With a steady hand, our hero brings the king to C6, and right after that rat's knight advances from E8 to D6. our hero captures the enemy pawn: the king leaps from C6 to C5.

Rat sets the king on F5, watching every square, while without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the knight to E4.

our hero captures the enemy pawn: the king leaps from B6 to A5.

A cruel blow: Rat's knight captures our hero's pawn on C3.

our hero slides the king across the board, from A5 to B6. After toppling the pawn on A4, Rat threatens our hero's king.

With a steady hand, our hero brings the king to C6; then rat's king advances from F5 to E5. our hero advances the king from C6 to D7.

Rat's knight reaches C5 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D7 to E7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 0 s
Moves
75
How it ended
draw
Captures (hero / opponent)
8 / 8
Material captured (hero / opponent)
8 / 8
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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