Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival rook on B7.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes H4, leaving H2 behind.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero slides the king across the board, from E1 to D1, and right after that with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to G4.
On B1, Rat promotes and gains a reinforcing rook.
our hero advances the king from D1 to E2, and right after that rat sets the rook on B2, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the rook to B8, while our hero's pawn takes H5, leaving H4 behind. Check from Rat: the pawn plants itself on C4.
our hero captures the enemy pawn: the king leaps from D3 to C4.
With dungeon cunning, Rat brings the rook to H8. With a steady hand, our hero brings the pawn to F3, and right after that rat's king advances from F7 to G7.
our hero advances the king from C4 to B3. Check from Rat: the pawn plants itself on A4.
our hero claims the enemy pawn by landing on A4.
From the dark, Rat pushes the king to H7, and our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from D7 to D6, while our hero slides the king across the board, from A4 to A5.
Rat's pawn falls on H5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G4 to H5.
Rat's king advances from H7 to G8. our hero advances the king from A5 to A6. Rat's rook falls on H5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the rook to H2, while our hero's pawn takes A4, leaving A2 behind.
Rat answers by moving the rook from H2 to E2. our hero captures the enemy pawn: the king leaps from B7 to C7.
With dungeon cunning, Rat brings the king to F8. our hero claims the enemy pawn by landing on C6.
Rat's king advances from F8 to E7. our hero advances the pawn from A4 to A5; then rat sets the rook on F2, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to F7, and our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from F7 to G7. our hero's pawn crowns on A8 and becomes a queen.
Rat's rook falls on D2 and tears the pawn from our hero.
Check: our hero tightens the net by bringing the queen to B7.
Rat's king advances from G7 to F6. our hero advances the queen from B7 to D7, and right after that rat sets the rook on D1, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the rook to B1. our hero captures the pawn on D6 and leaves Rat in check.
Rat answers by moving the king from F6 to F7. our hero captures the enemy pawn: the queen leaps from D6 to E5.
With dungeon cunning, Rat brings the rook to B7. our hero claims the enemy rook by landing on B7.
Rat's king advances from F7 to G8. our hero advances the queen from E5 to F6; then rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on C7. From the dark, Rat pushes the king to G8, and our hero's king takes D7, leaving C7 behind.
Rat answers by moving the king from G8 to H7, while our hero slides the king across the board, from D7 to E7. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the queen to F5; then rat's king advances from G8 to G7. From F6, our hero's queen forces Rat to defend.
Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to F5.
From the dark, Rat pushes the king to G7, while our hero's king takes E6, leaving E7 behind. Rat answers by moving the king from G7 to G8.
From F7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to F5.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 21 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.