Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on F8.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to G5, while our hero's pawn takes G4, leaving G2 behind.
Rat answers by moving the knight from C6 to D8, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to E4, and right after that rat's pawn advances from E7 to E6. our hero advances the pawn from D2 to D3; then rat sets the king on E5, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to D4, and our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the knight from D8 to C6, while our hero slides the king across the board, from E2 to D2. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the king to E2; then rat's pawn advances from D7 to D5. our hero claims the enemy pawn by landing on D5.
Rat sets the knight on B4, watching every square, and without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to C2, while our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the knight from C2 to A1, and our hero slides the king across the board, from F2 to G3. With dungeon cunning, Rat brings the knight to B3.
With a steady hand, our hero brings the king to H3, and right after that rat's king advances from D4 to C3. our hero advances the king from H3 to G2; then rat sets the knight on D4, watching every square.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the pawn to E4. our hero captures the enemy pawn: the pawn leaps from F3 to E4.
Rat answers by moving the king from C3 to C2, while our hero slides the king across the board, from F2 to E3. With dungeon cunning, Rat brings the king to C1.
With a steady hand, our hero brings the pawn to E5; then rat's knight advances from D4 to F3. our hero advances the pawn from E5 to E6, and right after that rat sets the knight on D4, watching every square.
Without hurry or fear, our hero places the pawn on E7. Check from Rat: the knight plants itself on C2.
our hero's king takes E4, leaving E3 behind. Rat answers by moving the knight from C2 to A1. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the knight to C2. With a steady hand, our hero brings the queen to C8, and right after that rat's king advances from C1 to B1.
our hero captures the enemy pawn: the queen leaps from C8 to C7.
Rat sets the knight on D4, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the knight to E6. our hero captures the enemy pawn: the queen leaps from C5 to A5.
Rat answers by moving the king from B1 to A1, while our hero slides the queen across the board, from A5 to B6. With dungeon cunning, Rat brings the knight to F8.
Check: our hero tightens the net by bringing the queen to F6.
Rat's king advances from A1 to A2. our hero claims the enemy knight by landing on F8.
Rat sets the king on A1, watching every square. From F6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to A2. our hero claims the enemy pawn by landing on G5.
Rat answers by moving the king from A2 to B3, and our hero slides the pawn across the board, from D5 to D6. A cruel blow: Rat's king captures our hero's pawn on A4.
With a steady hand, our hero brings the pawn to D7, and right after that rat's king advances from A4 to B3. our hero's pawn crowns on D8 and becomes a queen.
Rat sets the king on C2, watching every square, while without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to B1, and our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from B1 to B2, while our hero slides the pawn across the board, from C6 to C7. Rat's king falls on A3 and tears the pawn from our hero.
our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from A3 to B3. From B6, our hero's queen forces Rat to defend.
Rat sets the king on A4, watching every square. our hero delivers the final mate from A5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.