Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on A3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on A3.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to A4, and rat's pawn advances from E6 to E5.
our hero advances the pawn from E2 to E4, while rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Rat pushes the pawn to D5; then our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from D8 to E7.
From C4 to D5, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from C6 to D5 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D5.
Rat's king advances from E7 to E8. our hero advances the pawn from F2 to F3, and rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the king from C8 to B8; then our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the king to A7.
From B2 to E5, our hero's bishop swallows Rat's pawn.
Rat's king advances from A7 to A6. our hero advances the pawn from D5 to D6, while rat sets the king on B6, watching every square.
From D6 to C7, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to B7; then our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from B7 to A8.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to A7. From C5, our hero's queen forces Rat to defend.
Rat's king advances from A7 to A6. our hero advances the pawn from F4 to F5. Rat moves the pawn from G6 to F5 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F5.
From the dark, Rat pushes the king to B7, and right after that our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the king from B7 to A8; then our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Rat brings the king to B7. Promotion: on F8, our hero turns a pawn into a queen.
Rat's king advances from B7 to A6. our hero advances the pawn from H3 to H4, while rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to A6; then our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the king from A6 to B7, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to A6.
Promotion: on H8, our hero turns a pawn into a queen.
Rat's king advances from A6 to B7. our hero gives check with the queen on H7.
Rat sets the king on A6, watching every square; then without hurry or fear, our hero places the bishop on B8.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 41% of the games on this floor.