Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's bishop lands on A3 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy knight by landing on A3.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the pawn to D6.

With a steady hand, our hero brings the pawn to D4, and right after that rat's king advances from F8 to E8. our hero advances the pawn from H2 to H4; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to A4, and our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the king from F7 to G8. our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Rat brings the pawn to E6. our hero captures the enemy pawn: the pawn leaps from D6 to C7.

Rat's king advances from G8 to F7. our hero's pawn crowns on C8 and becomes a queen.

Rat sets the pawn on E5, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to E5.

From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on G5.

Rat answers by moving the king from F7 to G7. our hero captures the enemy pawn: the queen leaps from C8 to C6.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from H7 to G7.

our hero advances the pawn from E6 to E7; then rat sets the king on H7, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to G7, and our hero's queen takes E6, leaving C6 behind. Rat answers by moving the king from G7 to H7.

our hero gives check with the pawn on G6.

With dungeon cunning, Rat brings the king to H6. From G7, our hero's pawn forces Rat to defend.

A cruel blow: Rat's king captures our hero's pawn on G7.

Check: our hero tightens the net by bringing the bishop to B2.

Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to A3.

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from H7 to G7, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the pawn to F6, and right after that rat's king advances from H7 to H6. From F7, our hero's pawn forces Rat to defend.

Rat sets the king on H7, watching every square. our hero's pawn crowns on F8 and becomes a queen.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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