Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its king to F7 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3, and rat's pawn advances from C5 to C4. A clean strike: our hero's pawn topples the pawn on G4.
Rat sets the knight on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on D3. Rat moves the knight from E5 to G4 and topples our hero's pawn.
our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from G4 to H2. From D3 to C4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the bishop to E3, while rat's pawn advances from A5 to A4.
our hero advances the bishop from E3 to F4. Check from Rat: the knight plants itself on F3.
A clean strike: our hero's pawn topples the knight on F3.
From the dark, Rat pushes the pawn to C5. From F4 to C7, our hero's bishop swallows Rat's pawn.
Rat answers by moving the pawn from E6 to E5; then our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the bishop to B6, and rat's pawn advances from E5 to E4. A clean strike: our hero's pawn topples the pawn on E4.
Rat sets the king on G8, watching every square. From B6 to C5, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the king to G7; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the pawn from G6 to G5.
From H4 to G5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to E6, while rat's king advances from G8 to H8.
our hero advances the pawn from E6 to E7, and rat sets the king on H7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G7, and right after that our hero's queen takes E6, leaving E8 behind. Rat answers by moving the king from G7 to H7.
From G6, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to H8. Check: our hero tightens the net by bringing the queen to F6.
Rat's king advances from H8 to G8. our hero advances the pawn from G6 to G7, while rat sets the king on H7, watching every square.
From G6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G8. Check: our hero tightens the net by bringing the queen to F7.
Rat advances to F7 and claims our queen.
our hero slides the bishop across the board, from C5 to D4, and with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C5, while rat's king advances from G8 to H7.
our hero advances the pawn from C5 to C6, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Rat pushes the king to F7. Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from F7 to G6. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to G4, and rat's king advances from H6 to H7.
From C7, our hero's queen forces Rat to defend.
Rat sets the king on H6, watching every square. Check: our hero tightens the net by bringing the queen to H4.
From the dark, Rat pushes the king to G6. our hero gives check with the queen on C6.
Rat answers by moving the king from G6 to F7, and right after that our hero slides the queen across the board, from H4 to G4. With dungeon cunning, Rat brings the king to F8.
Check: our hero tightens the net by bringing the queen to D6.
Rat's king advances from F8 to F7. our hero gives check with the queen on F4.
Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the queen on H6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 5 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 10
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.