Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on B4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the king to D8, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to D4, and right after that rat's knight advances from D7 to F6.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to D7.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat answers by moving the knight from F6 to D5, while our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the knight to B4.

our hero captures the enemy knight: the pawn leaps from C3 to B4.

Rat's pawn advances from E7 to E5. our hero advances the pawn from A2 to A3, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to D7, while our hero's pawn takes H5, leaving H4 behind.

Rat's pawn falls on B4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

With dungeon cunning, Rat brings the king to D8. our hero claims the enemy pawn by landing on B4.

Rat's pawn advances from E5 to E4. our hero advances the pawn from E2 to E3; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7, and our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from F7 to G8, while our hero slides the pawn across the board, from A5 to A6. Rat's king falls on G7 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to A7; then rat's king advances from G7 to F7. our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on E7, watching every square. our hero captures the enemy pawn: the queen leaps from A8 to C6.

From the dark, Rat pushes the king to D8. our hero claims the enemy pawn by landing on E4.

Rat answers by moving the king from D8 to C8, and our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Rat brings the king to D7.

Check: our hero tightens the net by bringing the pawn to C6.

Rat's king advances from D7 to C8. our hero advances the pawn from B5 to B6; then rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to C8. our hero captures the enemy pawn: the pawn leaps from B6 to C7.

A cruel blow: Rat's king captures our hero's pawn on C7.

our hero slides the pawn across the board, from G5 to G6, and right after that with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G7; then rat's king advances from D8 to C8.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on C7, watching every square, and without hurry or fear, our hero places the queen on C4. From the dark, Rat pushes the king to B6, while our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the king from B6 to C7, and our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from C8 to B8. our hero advances the pawn from G5 to G6; then rat sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D8. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from D8 to C7, while our hero slides the queen across the board, from C4 to B4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 14 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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