Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from F4 to E4 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Rat sets the knight on D8, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the knight to E6. our hero captures the enemy pawn: the bishop leaps from C5 to E7.

Rat answers by moving the pawn from C7 to C6, while our hero slides the bishop across the board, from E7 to B4. With dungeon cunning, Rat brings the pawn to D5.

our hero captures the enemy pawn: the bishop leaps from B4 to A5.

Rat's knight advances from E6 to G5. our hero advances the bishop from A5 to C3, and right after that rat sets the knight on E6, watching every square.

Without hurry or fear, our hero places the bishop on H8. From the dark, Rat pushes the pawn to D4. our hero claims the enemy pawn by landing on D4.

Rat's knight falls on D4 and tears the bishop from our hero.

our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Rat brings the knight to F5. With a steady hand, our hero brings the pawn to G4, and right after that rat's knight advances from F5 to H6.

our hero advances the pawn from D2 to D4. After toppling the pawn on G4, Rat threatens our hero's king.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to G5, and our hero's king takes D3, leaving E2 behind.

Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the king to E4; then rat's king advances from F7 to F6. our hero advances the king from E4 to D3.

Rat gives check with the knight on F2.

Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the knight to D1, while our hero's pawn takes D6, leaving D5 behind.

Rat answers by moving the knight from D1 to F2. our hero captures the enemy pawn: the king leaps from C4 to C5.

With dungeon cunning, Rat brings the pawn to G4. With a steady hand, our hero brings the pawn to D7. Rat's knight reaches E4 and threatens our hero's king.

our hero advances the king from C5 to C6; then rat sets the king on F5, watching every square. our hero's pawn crowns on D8 and becomes a queen.

From the dark, Rat pushes the king to F4, and our hero's queen takes D5, leaving D8 behind. Rat answers by moving the pawn from G4 to G3.

our hero captures the knight on E4 and leaves Rat in check.

Rat's king falls on E4 and tears the queen from our hero.

With a steady hand, our hero brings the king to C5; then rat's king advances from E4 to F5. our hero advances the king from C5 to D5, and right after that rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to G7, while our hero's king takes F3, leaving E4 behind.

Rat answers by moving the king from G7 to G6. our hero captures the enemy pawn: the king leaps from F3 to G3.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
57
How it ended
draw
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 13
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 41% of the games on this floor.

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