Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its king to F8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4, and with dungeon cunning, Rat brings the knight to B4. A clean strike: our hero's pawn topples the pawn on A3.

Rat captures the pawn on C2 and puts our hero in check.

our hero advances the king from E1 to E2. Rat's knight reaches D4 and threatens our hero's king.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to E7.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from A5 to A4. our hero advances the king from F1 to G1, while rat sets the knight on B3, watching every square.

From A2 to B3, our hero's pawn swallows Rat's knight.

From the dark, Rat pushes the king to F7; then our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to H3, while rat's king advances from G7 to G6.

our hero advances the pawn from H3 to H4. Rat moves the pawn from G5 to H4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on H4.

Rat advances to B3 and claims our pawn.

our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from G6 to H5; then our hero slides the pawn across the board, from F4 to F5.

Rat advances to H4 and claims our pawn.

With a steady hand, our hero brings the king to G2, and rat's pawn advances from B3 to B2. our hero advances the king from G2 to F3.

Rat's pawn crowns on B1 and a hostile bishop is born.

Without hurry or fear, our hero places the king on F4. Rat moves the bishop from B1 to F5 and topples our hero's pawn.

our hero's king takes F3, leaving F4 behind. Rat gives check with the bishop on G4.

our hero slides the king across the board, from F3 to E4. Rat's bishop reaches F5 and threatens our hero's king.

With a steady hand, our hero brings the king to F4, while rat's bishop advances from F5 to G6. our hero advances the king from F4 to F3, and rat sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the bishop to E4, and right after that our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from G5 to F5; then our hero slides the king across the board, from G3 to F2. With dungeon cunning, Rat brings the bishop to C2.

With a steady hand, our hero brings the pawn to A5. Rat moves the king from F5 to E5 and topples our hero's pawn.

our hero advances the pawn from A5 to A6, while rat sets the bishop on B3, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the bishop to D5. Promotion: on A8, our hero turns a pawn into a queen.

Rat advances to A8 and claims our queen.

our hero slides the king across the board, from F2 to E3, and with dungeon cunning, Rat brings the pawn to D5. A clean strike: our hero's pawn topples the pawn on D6.

Rat's bishop advances from A8 to B7. our hero advances the pawn from D6 to D7, and rat sets the bishop on C6, watching every square.

Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to F5, and right after that our hero's queen takes B8, leaving D8 behind. Rat answers by moving the king from F5 to G6.

A clean strike: our hero's queen topples the pawn on C7.

With dungeon cunning, Rat brings the bishop to G2. our hero gives check with the queen on G3.

Rat's king advances from G6 to F7. From G7, our hero's queen forces Rat to defend.

Rat sets the king on E8, watching every square. Check: our hero tightens the net by bringing the queen to G8.

From the dark, Rat pushes the king to E7. our hero gives check with the queen on F8.

Rat advances to F8 and claims our queen.

our hero slides the king across the board, from E3 to F4, and with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to G5, while rat's bishop advances from G2 to E4.

our hero advances the king from G5 to G4, and rat sets the bishop on D5, watching every square. Without hurry or fear, our hero places the king on G5.

From the dark, Rat pushes the king to D6, and right after that our hero's king takes F6, leaving G5 behind. Rat answers by moving the pawn from E6 to E5; then our hero slides the king across the board, from F6 to F5.

Check from Rat: the bishop plants itself on E4.

From F5 to E4, our hero's king swallows Rat's bishop.

Rat's king advances from D6 to E6. our hero advances the king from E4 to F3, while rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to E8; then our hero's king takes F5, leaving G4 behind.

Rat answers by moving the king from E8 to D7, and right after that our hero slides the king across the board, from F5 to F6. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the king to E6, while rat's king advances from C7 to B8. From E6 to E5, our hero's king swallows Rat's pawn.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 37 s
Moves
105
How it ended
draw
Captures (hero / opponent)
8 / 8
Material captured (hero / opponent)
12 / 24
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (105 moves) lasted longer than 84% of the games on this floor.

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