Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on C8.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the rook on B1. From the dark, Rat pushes the king to E6, while our hero's rook takes B7, leaving B1 behind.

Rat answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.

With dungeon cunning, Rat brings the knight to B6. our hero claims the enemy pawn by landing on C7.

Rat's knight advances from B6 to C8. our hero captures the enemy knight: the rook leaps from C7 to C8.

Rat sets the king on F7, watching every square. our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the king to G7. our hero captures the enemy pawn: the rook leaps from C6 to C5.

Rat answers by moving the king from G7 to F7. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the bishop to B2; then rat's pawn advances from G6 to G5.

our hero claims the enemy pawn by landing on G5.

Rat sets the king on D6, watching every square, and without hurry or fear, our hero places the rook on H5. From the dark, Rat pushes the king to C6, while our hero's bishop takes H8, leaving B2 behind.

Rat answers by moving the king from C6 to B7, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to A6.

With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from A6 to B7. our hero advances the pawn from G4 to G5; then rat sets the king on A6, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to B6, and our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from B6 to C6. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to G6; then rat's king advances from D7 to C8.

our hero advances the rook from H5 to H7, and right after that rat sets the king on B8, watching every square. our hero captures the enemy pawn: the rook leaps from H7 to E7.

From the dark, Rat pushes the king to A8. Mate. our hero's queen on E8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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