Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on A3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero claims the enemy knight by landing on A3.
Rat sets the pawn on G5, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the king to F7.
our hero captures the pawn on G5 and leaves Rat in check.
Rat answers by moving the king from F7 to G8, and our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from F8 to E8. our hero advances the pawn from G2 to G4; then rat sets the king on D8, watching every square.
our hero gives check with the knight on F7.
From the dark, Rat pushes the king to C8, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from D7 to D5.
our hero claims the enemy pawn by landing on D5.
With dungeon cunning, Rat brings the pawn to E6. our hero captures the enemy pawn: the pawn leaps from D5 to E6.
Rat's pawn advances from A5 to A4. our hero advances the knight from F7 to E5, and right after that rat sets the king on D8, watching every square.
our hero captures the pawn on C6 and leaves Rat in check.
From the dark, Rat pushes the king to E8, while our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from E8 to D7.
our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the knight to A7, and right after that rat's pawn advances from C7 to C5.
our hero advances the bishop from C1 to B2; then rat sets the pawn on C4, watching every square. From B5, our hero's knight forces Rat to defend.
From the dark, Rat pushes the king to C5, and our hero's knight takes C7, leaving B5 behind. Rat answers by moving the king from C5 to B6, while our hero slides the queen across the board, from E8 to D7.
With dungeon cunning, Rat brings the pawn to C3. our hero captures the enemy pawn: the bishop leaps from B2 to C3.
Rat's king advances from B6 to B7. Check: our hero tightens the net by bringing the knight to D5.
Rat sets the king on A8, watching every square, and without hurry or fear, our hero places the queen on C7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 28 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.