Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on A3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from B2 to A3.
Rat's pawn advances from A5 to A4. our hero advances the bishop from C1 to B2, and right after that rat sets the pawn on E5, watching every square.
our hero captures the enemy pawn: the bishop leaps from B2 to E5.
From the dark, Rat pushes the king to D8, while our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from H2 to H3.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from E8 to F7.
our hero captures the enemy pawn: the pawn leaps from F4 to G5.
Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the bishop on F4. From the dark, Rat pushes the pawn to D6, and our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the king from G6 to F7, while our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to C4; then rat's king advances from G7 to G8. our hero advances the pawn from D4 to D5, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the knight on F3. A cruel blow: Rat's pawn captures our hero's pawn on D5.
our hero claims the enemy pawn by landing on D5.
Rat answers by moving the king from F7 to E7, and our hero slides the knight across the board, from F3 to D4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to H5, and right after that rat's king advances from F8 to E7. our hero advances the pawn from H5 to H6; then rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E8, and our hero's knight takes B5, leaving D4 behind.
Rat answers by moving the king from E8 to F8. our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to G8. our hero captures the enemy pawn: the bishop leaps from F4 to D6.
Rat's king advances from G8 to H8. our hero advances the knight from C7 to E8, and right after that rat sets the king on G8, watching every square.
our hero gives check with the pawn on H7.
From the dark, Rat pushes the king to H8, while our hero's pawn takes G5, leaving G4 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.