Battle chronicle

The duel begins: Nicolas C. against Rat on floor 1.

Nicolas C.'s pawn lands on D7 and defeats Rat's knight!

Checkmate! Nicolas C. topples Rat and claims victory.

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The battle, move by move

Nicolas C.'s pawn takes E4, leaving E2 behind. Rat answers by moving the knight from D7 to B6, while nicolas C. slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the pawn to E5. Nicolas C. captures the enemy pawn: the pawn leaps from F4 to E5.

Rat's king advances from E8 to E7. Nicolas C. advances the pawn from D2 to D3. Rat's pawn falls on B2 and tears the pawn from Nicolas C.

Nicolas C. captures the enemy pawn: the bishop leaps from C1 to B2.

From the dark, Rat pushes the knight to D7, while nicolas C.'s pawn takes D4, leaving D3 behind. Rat answers by moving the king from E7 to D8, and nicolas C. slides the pawn across the board, from D4 to D5.

With dungeon cunning, Rat brings the king to E7. Nicolas C. gives check with the pawn on D6.

Rat's pawn falls on D6 and tears the pawn from Nicolas C.

Nicolas C. captures the pawn on D6 and leaves Rat in check.

Rat sets the king on F8, watching every square, while without hurry or fear, Nicolas C. places the pawn on E5. From the dark, Rat pushes the king to G7.

Nicolas C. gives check with the pawn on E6.

Rat answers by moving the king from G7 to F8. Nicolas C. claims the enemy knight by landing on D7.

With dungeon cunning, Rat brings the king to F7. Nicolas C.'s pawn crowns on D8 and becomes a queen.

Rat's king advances from F7 to E6. Nicolas C. gives check with the queen on E7.

Rat sets the king on F5, watching every square, and without hurry or fear, Nicolas C. places the pawn on D7. From the dark, Rat pushes the pawn to G5.

Nicolas C.'s pawn crowns on D8 and becomes a queen.

Rat answers by moving the king from F5 to G6. Nicolas C. captures the pawn on G5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to H7. Mate. Nicolas C.'s queen on G8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 9 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
5 / 2
Material captured (hero / opponent)
7 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 14% of the games on this floor.

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