Battle chronicle
In the depths of Sewers, Alberto C. faces Rat.
Alberto C.'s pawn lands on E5 and defeats Rat's knight!
Checkmate! Alberto C. topples Rat and claims victory.
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The battle, move by move
From B2 to A3, Alberto C.'s pawn swallows Rat's pawn.
From the dark, Rat pushes the king to D8; then alberto C.'s pawn takes E4, leaving E2 behind. Rat answers by moving the knight from D7 to E5, and right after that alberto C. slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, Alberto C. brings the pawn to D4, while rat's king advances from D8 to D7.
From D4 to E5, Alberto C.'s pawn swallows Rat's knight.
Rat sets the king on D8, watching every square; then without hurry or fear, Alberto C. places the king on E2. From the dark, Rat pushes the king to D7, and right after that alberto C.'s king takes E3, leaving E2 behind.
Rat answers by moving the king from D7 to E6; then alberto C. slides the king across the board, from E3 to F4. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, Alberto C. brings the pawn to G3. Rat gives check with the pawn on G5.
A clean strike: Alberto C.'s king topples the pawn on G5.
Rat sets the pawn on C6, watching every square, and right after that without hurry or fear, Alberto C. places the king on F4. From the dark, Rat pushes the king to F7; then alberto C.'s king takes F5, leaving F4 behind.
Rat gives check with the pawn on E6.
Alberto C. slides the king across the board, from F5 to F4, and with dungeon cunning, Rat brings the king to G7. A clean strike: Alberto C.'s king topples the pawn on G4.
Rat's king advances from G7 to H8. Alberto C. advances the pawn from H2 to H4, and rat sets the pawn on C3, watching every square.
Without hurry or fear, Alberto C. places the pawn on H5. From the dark, Rat pushes the pawn to A4, and right after that alberto C.'s pawn takes H6, leaving H5 behind.
Rat answers by moving the king from H8 to H7; then alberto C. slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, Alberto C. brings the king to G6, and rat's king advances from G8 to H8. Alberto C. advances the pawn from G3 to G4, while rat sets the king on G8, watching every square.
Without hurry or fear, Alberto C. places the pawn on G5. From the dark, Rat pushes the king to F8; then alberto C.'s king takes H7, leaving G6 behind.
Rat answers by moving the king from F8 to F7. Alberto C. gives check with the pawn on G6.
With dungeon cunning, Rat brings the king to E7. With a steady hand, Alberto C. brings the pawn to G7, while rat's pawn advances from C5 to C4.
Promotion: on G8, Alberto C. turns a pawn into a queen.
Rat sets the pawn on C5, watching every square. Alberto C. gives check with the queen on G7.
From the dark, Rat pushes the king to D8, and right after that alberto C.'s king takes G6, leaving H7 behind. Rat answers by moving the king from D8 to E8; then alberto C. slides the pawn across the board, from H6 to H7.
With dungeon cunning, Rat brings the king to D8. And it is checkmate: Alberto C. ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 7 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 41% of the games on this floor.