Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from G4 to F3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the pawn to C3; then rat's king advances from E8 to F7. our hero advances the pawn from G2 to G3, and right after that rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to G8, while our hero's pawn takes E4, leaving E3 behind.
Check from Rat: the knight plants itself on F3.
our hero slides the king across the board, from E1 to E2. Rat gives check with the knight on G1.
With a steady hand, our hero brings the king to E3, and right after that rat's king advances from G8 to F7. our hero advances the king from E3 to F4; then rat sets the pawn on A4, watching every square.
our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the knight to F3. our hero captures the enemy knight: the king leaps from G4 to F3.
Rat answers by moving the pawn from E6 to E5, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to E3; then rat's pawn advances from C6 to C5. our hero claims the enemy pawn by landing on C5.
Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the bishop on A3. From the dark, Rat pushes the king to E8, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from E8 to D8, and our hero slides the king across the board, from E3 to F3. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the king to G3, and right after that rat's king advances from D8 to C7. our hero advances the king from G3 to G4; then rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on H3. From the dark, Rat pushes the king to E8, and our hero's bishop takes C5, leaving A3 behind.
Rat answers by moving the king from E8 to D8, while our hero slides the king across the board, from H3 to G4. With dungeon cunning, Rat brings the pawn to A3.
With a steady hand, our hero brings the pawn to H5; then rat's king advances from D8 to E8. our hero claims the enemy pawn by landing on G6.
Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to C7.
our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from C7 to B7, and our hero slides the queen across the board, from G8 to D8. With dungeon cunning, Rat brings the king to A6.
From C8, our hero's queen forces Rat to defend.
Rat's king advances from A6 to B5. our hero advances the bishop from C5 to E7; then rat sets the king on B6, watching every square.
our hero gives check with the queen on B8.
From the dark, Rat pushes the king to A6, and our hero's bishop takes D8, leaving E7 behind. Rat answers by moving the pawn from C6 to C5, while our hero slides the bishop across the board, from D8 to E7.
With dungeon cunning, Rat brings the king to A5. our hero captures the enemy pawn: the bishop leaps from E7 to C5.
Rat's king advances from A5 to A4. From E8, our hero's queen forces Rat to defend.
Rat sets the king on A5, watching every square. our hero captures the enemy pawn: the queen leaps from E8 to E5.
From the dark, Rat pushes the king to A4, while our hero's queen takes B8, leaving E5 behind. Rat answers by moving the king from A4 to A5.
From A8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to B5. our hero claims the enemy pawn by landing on A3.
Rat's king advances from B5 to B6. our hero advances the pawn from E4 to E5; then rat sets the king on C7, watching every square.
From A7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D8, and our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from D8 to C8, while our hero slides the bishop across the board, from A3 to D6.
With dungeon cunning, Rat brings the king to D8. From E7, our hero's pawn forces Rat to defend.
Rat's king advances from D8 to E8. Check: our hero tightens the net by bringing the queen to A8.
Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the bishop on C5. From the dark, Rat pushes the king to C7.
From A7, our hero's queen forces Rat to defend.
Rat answers by moving the king from C7 to C8. our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 41 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 77% of the games on this floor.