Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on B3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the knight from D7 to B8, and our hero slides the pawn across the board, from C2 to C4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to G3, and right after that rat's knight advances from B8 to D7.
our hero advances the pawn from E4 to E5; then rat sets the knight on F8, watching every square. Without hurry or fear, our hero places the king on E2.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero's pawn takes F3, leaving F2 behind. On B1, Rat promotes and gains a reinforcing queen.
our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the queen to B3. our hero captures the enemy queen: the pawn leaps from A2 to B3.
Rat's king advances from F7 to E6. our hero advances the pawn from G4 to G5, and right after that rat sets the knight on H7, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to F7, while our hero's pawn takes H3, leaving H2 behind.
Rat's pawn falls on D4 and tears the pawn from our hero.
our hero slides the pawn across the board, from H3 to H4; then with dungeon cunning, Rat brings the knight to F6. our hero claims the enemy knight by landing on F6.
Rat's king advances from F7 to E6. our hero advances the pawn from G3 to G4.
A cruel blow: Rat's pawn captures our hero's pawn on F6.
our hero claims the enemy pawn by landing on F6.
From the dark, Rat pushes the king to E5, and our hero's king takes F2, leaving E2 behind. Rat answers by moving the king from E5 to D6, while our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Rat brings the pawn to D3. our hero's pawn crowns on F8 and becomes a queen.
Rat's king advances from D6 to E5. our hero advances the queen from F8 to D8, and right after that rat sets the pawn on D2, watching every square.
our hero captures the enemy pawn: the queen leaps from D8 to D2.
From the dark, Rat pushes the pawn to A4. our hero claims the enemy pawn by landing on A4.
Rat answers by moving the pawn from C6 to C5, and our hero slides the king across the board, from F2 to E3. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the queen to D3, and right after that rat's pawn advances from G6 to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to E8, and our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the pawn from C7 to C6, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F7.
our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on G8.
From D8, our hero's queen forces Rat to defend.
Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to E6, while our hero's pawn takes G6, leaving G5 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 8 min 11 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 17 / 12
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.