Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's bishop lands on H6 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to F6; then our hero's pawn takes E4, leaving E2 behind.
Rat advances to E4 and claims our pawn.
our hero slides the pawn across the board, from D2 to D3, and with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to F4, while rat's pawn advances from G4 to G3.
our hero advances the king from E1 to F1, and rat sets the knight on G8, watching every square. Without hurry or fear, our hero places the king on G2.
From the dark, Rat pushes the king to F7. From G2 to G3, our hero's king swallows Rat's pawn.
Rat answers by moving the king from F7 to E8; then our hero slides the bishop across the board, from C1 to E3. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to D4, and rat's king advances from F7 to E8. A clean strike: our hero's pawn topples the pawn on C5.
Rat sets the knight on H6, watching every square, and right after that without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to D8.
A clean strike: our hero's bishop topples the knight on H6.
Rat advances to F5 and claims our pawn.
our hero slides the king across the board, from G3 to F4, and with dungeon cunning, Rat brings the king to C8. A clean strike: our hero's king topples the pawn on F5.
Rat's king advances from C8 to D8. our hero advances the king from F5 to G6, and rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the king to D7, and right after that our hero's bishop takes F4, leaving H6 behind.
Rat answers by moving the pawn from E6 to E5. A clean strike: our hero's bishop topples the pawn on E5.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to E6, and rat's king advances from D8 to C8.
our hero advances the king from E6 to F6, while rat sets the king on D7, watching every square. Without hurry or fear, our hero places the bishop on F4.
From the dark, Rat pushes the king to E8. A clean strike: our hero's bishop topples the pawn on C7.
Rat answers by moving the king from E8 to F8, and right after that our hero slides the king across the board, from F6 to E6. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to D6, while rat's king advances from G7 to F6. From D6 to C6, our hero's king swallows Rat's pawn.
Rat sets the king on E6, watching every square; then without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to D7.
Check: our hero tightens the net by bringing the pawn to C6.
Rat answers by moving the king from D7 to E7; then our hero slides the king across the board, from B6 to C5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the bishop to D6, and rat's king advances from F7 to F6. our hero advances the pawn from C6 to C7, while rat sets the king on G5, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G6. From G4, our hero's queen forces Rat to defend.
Rat answers by moving the king from G6 to F7, and right after that our hero slides the queen across the board, from G4 to G5. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to C6, while rat's king advances from E6 to F7. our hero advances the pawn from C4 to C5, and rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on C7. From the dark, Rat pushes the king to F7, and right after that our hero's king takes D7, leaving C7 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 34 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.