Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its king to B6 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to B6.
With a steady hand, our hero brings the bishop to F4, and rat's knight advances from B6 to C8. A clean strike: our hero's bishop topples the pawn on C7.
Rat sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the bishop on F4. From the dark, Rat pushes the knight to D6.
A clean strike: our hero's bishop topples the knight on D6.
Rat answers by moving the pawn from C6 to C5. From D6 to C5, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to G5. A clean strike: our hero's pawn topples the pawn on C4.
Rat's king advances from E8 to D7. our hero advances the king from E1 to E2, and rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the bishop on B4. From the dark, Rat pushes the king to D7, and right after that our hero's king takes E3, leaving E2 behind.
Rat answers by moving the pawn from G4 to G3; then our hero slides the king across the board, from E3 to F3. With dungeon cunning, Rat brings the pawn to E5.
From F3 to G3, our hero's king swallows Rat's pawn.
Rat's pawn advances from E5 to E4. our hero advances the king from G3 to G4, while rat sets the king on E6, watching every square.
From G4 to G5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the pawn to E3; then our hero's king takes F4, leaving G5 behind. Rat answers by moving the pawn from E3 to E2, and right after that our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to E7. Check: our hero tightens the net by bringing the pawn to C6.
Rat's king advances from E7 to D8. our hero gives check with the bishop on A5.
Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to E8.
Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from E8 to E7; then our hero slides the queen across the board, from C8 to F5. With dungeon cunning, Rat brings the king to D6.
From E5, our hero's queen forces Rat to defend.
Rat's king advances from D6 to C6. our hero advances the king from F4 to E4, while rat sets the king on B7, watching every square.
our hero gives check with the queen on C7.
From the dark, Rat pushes the king to A6; then our hero's bishop takes B6, leaving A5 behind. Rat's pawn crowns on E1 and a hostile queen is born.
our hero slides the king across the board, from E4 to D4. Rat's queen reaches H4 and threatens our hero's king.
With a steady hand, our hero brings the king to C5, while rat's queen advances from H4 to F4. our hero advances the pawn from C2 to C3.
Rat gives check with the queen on G5.
Without hurry or fear, our hero places the king on C6. Rat's queen reaches C5 and threatens our hero's king.
our hero's king takes D7, leaving C6 behind. Rat moves the queen from C5 to B6 and topples our hero's bishop.
By taking the queen on B6, our hero drives Rat into check.
Rat advances to B6 and claims our queen.
With a steady hand, our hero brings the pawn to C4, and rat's king advances from B6 to C5. our hero advances the king from D7 to C7.
Rat advances to C4 and claims our pawn.
Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the king to B3; then our hero's king takes A7, leaving B7 behind.
Rat answers by moving the king from B3 to C2, and right after that our hero slides the king across the board, from A7 to A6. With dungeon cunning, Rat brings the king to B2.
With a steady hand, our hero brings the king to A5. Rat advances to A3 and claims our pawn.
our hero advances the king from A5 to B5, and rat sets the king on B3, watching every square. Without hurry or fear, our hero places the king on A5.
From the dark, Rat pushes the pawn to A3, and right after that our hero's king takes B5, leaving A5 behind. Rat answers by moving the king from B3 to A2; then our hero slides the king across the board, from B5 to B4.
With dungeon cunning, Rat brings the king to B1. From B4 to A3, our hero's king swallows Rat's pawn.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 38 s
- Moves
- 85
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 19 / 14
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 72% of the games on this floor.