Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on D3.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from H2 to H3, and right after that rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on F3.

A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero claims the enemy pawn by landing on H3.

Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Rat brings the knight to E5.

our hero claims the enemy pawn by landing on A4.

Rat's king advances from E8 to F8. our hero advances the pawn from A4 to A5.

Rat's knight reaches D3 and threatens our hero's king.

our hero claims the enemy knight by landing on D3.

From the dark, Rat pushes the pawn to E5, and our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to F7. our hero's pawn crowns on A8 and becomes a queen.

Rat's pawn advances from E5 to E4. our hero claims the enemy pawn by landing on E4.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to C5, while our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the pawn from C4 to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to E7, and right after that rat's pawn advances from C5 to C4.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat sets the pawn on G4, watching every square. our hero claims the enemy pawn by landing on G4.

From the dark, Rat pushes the pawn to C6. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from G7 to H6. our hero gives check with the queen on H8.

With dungeon cunning, Rat brings the king to G5. From A5, our hero's queen forces Rat to defend.

A cruel blow: Rat's king captures our hero's pawn on G4.

our hero advances the pawn from C4 to C5, and right after that rat sets the king on G5, watching every square. Without hurry or fear, our hero places the queen on A6.

From the dark, Rat pushes the king to F4. our hero claims the enemy pawn by landing on C6.

Rat answers by moving the king from F4 to G3, and our hero slides the queen across the board, from C6 to E4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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