Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the pawn leaps from G6 to F7 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the king to D8, while our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the knight from D7 to F8, and our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to F4, and right after that rat's knight advances from D7 to F8.

our hero advances the pawn from F4 to F5. A cruel blow: Rat's pawn captures our hero's pawn on F5.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to E8, and our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the knight from F8 to G6, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the pawn to G3.

With a steady hand, our hero brings the king to F1; then rat's pawn advances from E7 to E5. our hero advances the pawn from E2 to E3, and right after that rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to E7, while our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the pawn from F5 to F4. our hero captures the enemy pawn: the pawn leaps from E3 to F4.

With dungeon cunning, Rat brings the king to D8. our hero claims the enemy pawn by landing on E5.

Rat's king advances from D8 to D7. our hero gives check with the pawn on E6.

A cruel blow: Rat's king captures our hero's pawn on E6.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to F8. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

A cruel blow: Rat's knight captures our hero's pawn on H7.

our hero slides the king across the board, from F1 to E2, and right after that with dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to E3; then rat's knight advances from H7 to G5.

our hero advances the king from E3 to D3, and right after that rat sets the knight on E4, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the knight to F2, while our hero's king takes F3, leaving E3 behind. Rat answers by moving the king from E5 to D4.

our hero captures the enemy pawn: the king leaps from F3 to G3.

Rat's knight reaches E4 and threatens our hero's king.

With a steady hand, our hero brings the king to H2, and right after that rat's knight advances from E4 to G5. our hero advances the pawn from G2 to G4; then rat sets the king on E5, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the king to F6, and our hero's king takes F4, leaving G3 behind.

Rat answers by moving the knight from G5 to F7. From G5, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to F5; then rat's king advances from E7 to D7.

our hero advances the king from F5 to F6, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to F8. our hero claims the enemy knight by landing on F7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 51 s
Moves
63
How it ended
stalemate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
8 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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