Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from E5 to F5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to A4, while rat's knight advances from F6 to D7. our hero advances the pawn from G2 to G3, and rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to G7, and right after that our hero's king takes E2, leaving E1 behind.
Rat answers by moving the king from G7 to F8; then our hero slides the king across the board, from E2 to E3. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the king to D2, and rat's pawn advances from E7 to E5. our hero advances the king from D2 to C2, while rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the king to F8; then our hero's king takes B3, leaving B2 behind.
Rat answers by moving the king from F8 to E8, and right after that our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the king to F8.
A clean strike: our hero's pawn topples the pawn on E5.
Rat's knight advances from F6 to H5. our hero advances the pawn from E5 to E6, and rat sets the knight on G7, watching every square.
our hero gives check with the pawn on E7.
Rat advances to E7 and claims our pawn.
our hero's king takes C3, leaving B3 behind. Rat answers by moving the knight from G7 to E6; then our hero slides the king across the board, from C3 to D3.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to E4, and rat's knight advances from E6 to D4.
our hero advances the king from E4 to E5, while rat sets the knight on F5, watching every square. From E5 to F5, our hero's king swallows Rat's knight.
From the dark, Rat pushes the king to F8. A clean strike: our hero's king topples the pawn on G5.
Rat answers by moving the king from F8 to E8. From G5 to G4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to F4, while rat's king advances from F7 to E6.
our hero advances the pawn from G3 to G4, and rat sets the king on F6, watching every square. From G5, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to G6, and right after that our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from G6 to G7; then our hero slides the king across the board, from F4 to F5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to F6, and rat's king advances from G8 to H8.
our hero advances the pawn from G5 to G6, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Rat pushes the king to H7; then our hero's king takes F7, leaving F6 behind. Rat answers by moving the king from H7 to H6.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H5. our hero gives check with the queen on H8.
Rat's king advances from H5 to G5. From F6, our hero's queen forces Rat to defend.
Rat sets the king on G4, watching every square; then without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to G3.
our hero gives check with the queen on G5.
Rat answers by moving the king from G3 to H3; then our hero slides the king across the board, from G6 to F5. With dungeon cunning, Rat brings the king to H2.
Check: our hero tightens the net by bringing the queen to D2.
Rat's king advances from H2 to G1. our hero advances the king from F5 to F4, while rat sets the king on F1, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to G1; then our hero's king takes E2, leaving E3 behind.
Rat answers by moving the king from G1 to H2, and right after that our hero slides the queen across the board, from D2 to E3. With dungeon cunning, Rat brings the king to G2.
From F2, our hero's queen forces Rat to defend.
Rat's king advances from G2 to H1. our hero advances the king from E2 to F1.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 3 s
- Moves
- 87
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 73% of the games on this floor.