Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the queen leaps from D5 to D7 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from G4 to G3. our hero advances the pawn from D2 to D4, while rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to B6; then our hero's bishop takes F4, leaving C1 behind.

Rat answers by moving the king from E8 to F7. From F4 to C7, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to A8. A clean strike: our hero's bishop topples the pawn on A5.

Rat's king advances from F7 to G7. our hero advances the bishop from A5 to C7, and rat sets the pawn on G5, watching every square.

A clean strike: our hero's bishop topples the pawn on G3.

From the dark, Rat pushes the king to G8, and right after that our hero's bishop takes F2, leaving G3 behind. Rat answers by moving the knight from A8 to C7; then our hero slides the bishop across the board, from F2 to E3.

With dungeon cunning, Rat brings the pawn to G4. With a steady hand, our hero brings the bishop to G5, and rat's knight advances from C7 to D5.

A clean strike: our hero's bishop topples the pawn on E7.

Rat advances to E7 and claims our bishop.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to D5; then our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the pawn from G4 to G3, and right after that our hero slides the king across the board, from E1 to E2. Check from Rat: the knight plants itself on F4.

With a steady hand, our hero brings the king to F3, while rat's knight advances from F4 to E6. From F3 to G3, our hero's king swallows Rat's pawn.

Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the pawn to C5.

From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from E6 to G5; then our hero slides the king across the board, from G3 to G4. With dungeon cunning, Rat brings the knight to E4.

With a steady hand, our hero brings the pawn to G3. Rat moves the knight from E4 to C5 and topples our hero's pawn.

our hero advances the king from G4 to G5, while rat sets the knight on B3, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to E7. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the knight from B3 to C5, and right after that our hero slides the queen across the board, from A8 to A6. With dungeon cunning, Rat brings the knight to D7.

A clean strike: our hero's queen topples the pawn on C4.

Rat's king advances from E7 to D8. our hero advances the queen from C4 to D5, and rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to D8, and right after that our hero's king takes E6, leaving F5 behind.

Rat answers by moving the king from D8 to E8. By taking the knight on D7, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to F6, and rat's king advances from F8 to G8.

our hero advances the king from F6 to G6, while rat sets the king on F8, watching every square. our hero gives check with the queen on C8.

From the dark, Rat pushes the king to E7. From B7, our hero's queen forces Rat to defend.

Rat answers by moving the king from E7 to F8, and right after that our hero slides the king across the board, from G6 to F6. With dungeon cunning, Rat brings the king to E8.

our hero gives check with the queen on B8.

Rat's king advances from E8 to D7. From A7, our hero's queen forces Rat to defend.

Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to F8, and right after that our hero's king takes D7, leaving E6 behind.

Rat answers by moving the king from F8 to G8; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the king to E6, and rat's king advances from H8 to G8. our hero advances the king from E6 to F6, while rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to G8.

our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 27 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 73% of the games on this floor.

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