Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from D5 to C6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3; then with dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on G4.
Rat's king advances from E8 to D8. our hero advances the pawn from D2 to D3; then rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the pawn to C3, and our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the knight from B6 to D5, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to E3.
With a steady hand, our hero brings the king to F2; then rat's knight advances from E3 to D5. our hero advances the pawn from D3 to D4, and right after that rat sets the knight on B4, watching every square.
Without hurry or fear, our hero places the pawn on E4. A cruel blow: Rat's knight captures our hero's pawn on C2.
our hero's pawn takes D5, leaving D4 behind. Rat's pawn falls on D5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E4 to D5.
With dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the pawn to G4, and right after that rat's pawn advances from A5 to A4.
our hero captures the enemy pawn: the pawn leaps from B3 to A4.
Rat sets the knight on C6, watching every square. our hero claims the enemy knight by landing on C6.
From the dark, Rat pushes the king to E8, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from C3 to C2, while our hero slides the king across the board, from F2 to E1.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the king to D2; then rat's king advances from E8 to F8.
our hero claims the enemy pawn by landing on C2.
Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to F8.
our hero claims the enemy pawn by landing on G6.
Rat answers by moving the king from F8 to E8, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F7.
From G6, our hero's pawn forces Rat to defend.
Rat's king falls on G7 and tears the pawn from our hero.
our hero advances the pawn from A4 to A5. A cruel blow: Rat's king captures our hero's pawn on G6.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G5, and our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the pawn from E6 to E5, while our hero slides the king across the board, from C2 to D2. With dungeon cunning, Rat brings the king to H6.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from H6 to G5. our hero claims the enemy pawn by landing on A3.
Rat sets the king on F4, watching every square. Check: our hero tightens the net by bringing the queen to E3.
A cruel blow: Rat's king captures our hero's pawn on G4.
our hero claims the enemy pawn by landing on E5.
Rat answers by moving the king from G4 to F3. our hero captures the enemy pawn: the queen leaps from E5 to C7.
With dungeon cunning, Rat brings the king to F2. Check: our hero tightens the net by bringing the queen to F4.
Rat's king advances from F2 to G1. our hero advances the pawn from C6 to C7; then rat sets the king on H1, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to G2. Check: our hero tightens the net by bringing the queen to G8.
Rat answers by moving the king from G2 to H1. our hero gives check with the queen on F3.
With dungeon cunning, Rat brings the king to H2. Mate. our hero's queen on G3 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 18 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.