Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F4, while with dungeon cunning, Rat brings the pawn to A4. From B2 to A3, our hero's pawn swallows Rat's knight.
Rat's king advances from E8 to F7. our hero advances the pawn from C2 to C4, while rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to F6; then our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the pawn from E6 to E5. By taking the pawn on E5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to F7. From E6, our hero's pawn forces Rat to defend.
Rat's king advances from F7 to E7. From E6 to D7, our hero's pawn swallows Rat's pawn.
Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to E7.
From F5 to G6, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E7 to E6; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F6.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from F6 to F5. From F8, our hero's queen forces Rat to defend.
Rat sets the king on E6, watching every square. Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E5. By taking the pawn on C7, our hero drives Rat into check.
Rat answers by moving the king from E5 to E6. By taking the pawn on C6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to E5. A clean strike: our hero's queen topples the pawn on A4.
Rat's king advances from E5 to E6. our hero advances the pawn from C5 to C6, and rat sets the king on D5, watching every square.
From A5, our hero's queen forces Rat to defend.
Rat advances to C6 and claims our pawn.
Check: our hero tightens the net by bringing the queen to F6.
Rat answers by moving the king from C6 to D7. our hero gives check with the queen on A7.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the queen to G7, and rat's king advances from E8 to D8.
our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.