Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's queen lands on G5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero advances the pawn from E2 to E3, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Rat pushes the knight to B8, while our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from B8 to D7.

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to A4, and right after that rat's pawn advances from C5 to C4.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the pawn to G5, and our hero's pawn takes F4, leaving F2 behind.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Rat gives check with the knight on D3.

With a steady hand, our hero brings the king to E2. A cruel blow: Rat's knight captures our hero's pawn on C5.

our hero advances the pawn from F3 to F4, and right after that rat sets the king on D8, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to G5.

From the dark, Rat pushes the knight to E4, while our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the knight from E4 to F2, and our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to D7. our hero's pawn crowns on G8 and becomes a queen.

Rat's knight advances from F2 to E4. our hero advances the king from E2 to F3.

Rat's knight reaches G5 and threatens our hero's king.

our hero claims the enemy knight by landing on G5.

From the dark, Rat pushes the king to E8, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H6; then rat's king advances from E8 to D7.

our hero advances the pawn from H6 to H7, and right after that rat sets the king on E6, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the king to D6. our hero gives check with the queen on E5.

Rat answers by moving the king from D6 to D7, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the pawn to C5, and right after that rat's pawn advances from E7 to E6. our hero captures the pawn on E6 and leaves Rat in check.

Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to A7.

our hero captures the pawn on C7 and leaves Rat in check.

Rat answers by moving the king from A7 to A8. And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
57 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 41% of the games on this floor.

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