Battle chronicle

Yeray D. draws pieces against Rat. The dungeon watches in silence.

Yeray D.'s knight lands on D7 and defeats Rat's knight!

The duel ends in a draw: Yeray D. and Rat withdraw.

Loading…

The battle, move by move

A clean strike: Yeray D.'s pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to G3. From F2 to G3, Yeray D.'s pawn swallows Rat's pawn.

Rat's pawn advances from G6 to G5. Yeray D. advances the knight from G1 to F3, while rat sets the pawn on E5, watching every square.

From F3 to E5, Yeray D.'s knight swallows Rat's pawn.

From the dark, Rat pushes the king to D8. A clean strike: Yeray D.'s knight topples the knight on D7.

Rat answers by moving the pawn from A5 to A4. From D7 to C5, Yeray D.'s knight swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to G4. With a steady hand, Yeray D. brings the rook to B1, while rat's king advances from D8 to E7.

Yeray D. advances the pawn from D2 to D4, and rat sets the king on F7, watching every square. Without hurry or fear, Yeray D. places the bishop on H6.

From the dark, Rat pushes the king to G8. Check: Yeray D. tightens the net by bringing the rook to B8.

Rat answers by moving the king from G8 to H7; then yeray D. slides the bishop across the board, from H6 to G5. With dungeon cunning, Rat brings the king to G7.

With a steady hand, Yeray D. brings the pawn to H4, and rat's king advances from G7 to F7. Yeray D. advances the pawn from H4 to H5, while rat sets the king on G7, watching every square.

Yeray D. gives check with the pawn on H6.

From the dark, Rat pushes the king to G6; then yeray D.'s bishop takes F4, leaving G5 behind. Rat answers by moving the king from G6 to F5, and right after that yeray D. slides the pawn across the board, from E2 to E3.

With dungeon cunning, Rat brings the king to F6. With a steady hand, Yeray D. brings the pawn to H7, while rat's king advances from F6 to F7.

Promotion: on H8, Yeray D. turns a pawn into a queen.

Rat sets the king on G6, watching every square; then without hurry or fear, Yeray D. places the rook on F8.

Draw. The dungeon keeps the names of Yeray D. and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 30 s
Moves
37
How it ended
stalemate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

More from floor 1