Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on H1.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to F3, and rat's pawn advances from C5 to C4.
A clean strike: our hero's pawn topples the pawn on G4.
Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to G5; then our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from F7 to G6. From D3 to C4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the pawn to H4, while rat's king advances from G6 to H7.
our hero advances the pawn from G2 to G3, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Rat pushes the pawn to C5, and right after that our hero's king takes F1, leaving E1 behind. Rat captures the pawn on G3 and puts our hero in check.
our hero slides the king across the board, from F1 to F2. Rat gives check with the knight on H1.
With a steady hand, our hero brings the king to G2, and rat's king advances from G8 to F8. A clean strike: our hero's king topples the knight on H1.
Rat advances to H4 and claims our pawn.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to F7; then our hero's king takes G2, leaving H1 behind.
Rat answers by moving the king from F7 to E6, and right after that our hero slides the king across the board, from G2 to H3. With dungeon cunning, Rat brings the king to D7.
A clean strike: our hero's king topples the pawn on H4.
Rat's king advances from D7 to D8. our hero advances the pawn from G5 to G6, and rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the king to E6, and right after that our hero's king takes H6, leaving H5 behind.
Rat answers by moving the king from E6 to F6; then our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the king to H7, and rat's king advances from F6 to E6. our hero advances the pawn from G6 to G7, while rat sets the king on F5, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the pawn to C6; then our hero's king takes H8, leaving H7 behind. Rat answers by moving the king from F5 to E4.
From H7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the queen to D3, while rat's pawn advances from E5 to E4.
our hero advances the queen from D3 to D7, and rat sets the king on E2, watching every square. A clean strike: our hero's queen topples the pawn on C6.
From the dark, Rat pushes the king to D1. From C6 to C5, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from D1 to C1; then our hero slides the queen across the board, from C5 to E5. With dungeon cunning, Rat brings the king to B1.
From E5 to E4, our hero's queen swallows Rat's pawn.
Rat moves the king from B1 to A2 and topples our hero's pawn.
our hero advances the pawn from C4 to C5, while rat sets the king on A1, watching every square. Without hurry or fear, our hero places the queen on D3.
From the dark, Rat pushes the king to B2; then our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from B2 to A2, and right after that our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the king to B1. Promotion: on C8, our hero turns a pawn into a queen.
Rat's king advances from B1 to A2. our hero advances the queen from C8 to B8, and rat sets the king on A1, watching every square.
Without hurry or fear, our hero places the queen on B3.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 4 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.