Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on F8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy knight: the bishop leaps from C1 to A3.
Rat sets the pawn on D6, watching every square. our hero claims the enemy pawn by landing on D6.
Rat's pawn falls on D6 and tears the bishop from our hero.
our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to D4; then rat's pawn advances from A5 to A4.
our hero advances the king from E1 to F2, and right after that rat sets the pawn on C5, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
From the dark, Rat pushes the pawn to A3. our hero claims the enemy pawn by landing on D6.
Rat answers by moving the pawn from A3 to A2. our hero captures the enemy pawn: the pawn leaps from D6 to C7.
On A1, Rat promotes and gains a reinforcing queen.
our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from F6 to G7. our hero gives check with the queen on F8.
A cruel blow: Rat's king captures our hero's queen on F8.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the queen to C3. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Rat answers by moving the queen from C3 to C1. our hero gives check with the pawn on G7.
Rat's king falls on G7 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to F5. Rat gives check with the queen on G1.
our hero advances the king from F2 to F3, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on F6.
A cruel blow: Rat's king captures our hero's pawn on F6.
our hero's king takes E4, leaving F3 behind. Rat answers by moving the queen from G1 to H2, and our hero slides the king across the board, from E4 to E3.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to E4. Check from Rat: the queen plants itself on G2.
our hero advances the king from E4 to D3. Rat gives check with the queen on G6.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to D7, and our hero's king takes F4, leaving E3 behind.
Rat answers by moving the queen from G6 to G2, while our hero slides the king across the board, from F4 to E5. Rat gives check with the queen on H2.
With a steady hand, our hero brings the king to F6; then rat's queen advances from H2 to G1. our hero advances the king from F6 to F7.
Check from Rat: the queen plants itself on G6.
Without hurry or fear, our hero places the king on F8. Rat gives check with the queen on F5.
our hero's king takes G8, leaving F8 behind. Rat answers by moving the queen from F5 to C5, and our hero slides the pawn across the board, from E2 to E3.
Check from Rat: the queen plants itself on G5.
With a steady hand, our hero brings the king to F7. Rat gives check with the queen on E7.
our hero advances the king from F7 to G8. A cruel blow: Rat's queen captures our hero's pawn on E3.
Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the queen to D3, and our hero's king takes F6, leaving F7 behind.
Rat gives check with the queen on G6.
our hero slides the king across the board, from F6 to E5. Rat's queen reaches G3 and threatens our hero's king.
With a steady hand, our hero brings the king to F6; then rat's king advances from D7 to D6. our hero advances the king from F6 to F5, and right after that rat sets the queen on G2, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to E6, while our hero's king takes E3, leaving F4 behind.
Check from Rat: the queen plants itself on E4.
our hero captures the enemy queen: the king leaps from E3 to E4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 13 s
- Moves
- 77
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 5
- Material captured (hero / opponent)
- 17 / 15
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.