Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on D1.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
With a steady hand, our hero brings the pawn to E4. After toppling the pawn on C2, Rat threatens our hero's king.
our hero advances the king from E1 to D1, and right after that rat sets the knight on B4, watching every square. Without hurry or fear, our hero places the pawn on B3.
A cruel blow: Rat's knight captures our hero's pawn on A2.
our hero's king takes C2, leaving D1 behind. Check from Rat: the knight plants itself on B4.
our hero slides the king across the board, from C2 to B2. Rat gives check with the knight on D3.
With a steady hand, our hero brings the king to A2. Rat's knight reaches C1 and threatens our hero's king.
our hero advances the king from A2 to A1; then rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the king on B1.
From the dark, Rat pushes the king to F8. our hero captures the enemy knight: the king leaps from B1 to C1.
Rat answers by moving the king from F8 to F7, while our hero slides the king across the board, from C1 to D1. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the pawn to E5; then rat's king advances from F7 to G7. our hero advances the pawn from H2 to H3, and right after that rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on G5.
Rat's pawn falls on B3 and tears the pawn from our hero.
our hero slides the pawn across the board, from D2 to D4; then with dungeon cunning, Rat brings the pawn to D6. our hero claims the enemy pawn by landing on D6.
Rat's king advances from G7 to H8. our hero captures the enemy pawn: the pawn leaps from D6 to C7.
Rat sets the king on G7, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the pawn to B2. our hero gives check with the queen on C7.
Rat answers by moving the king from G7 to G6. our hero claims the enemy pawn by landing on A5.
On B1, Rat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to D2; then rat's queen advances from B1 to G1. our hero advances the queen from A5 to E5, and right after that rat sets the queen on A1, watching every square.
our hero captures the pawn on E6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's pawn on G5.
Check: our hero tightens the net by bringing the queen to E5.
Rat answers by moving the king from G5 to H4, and our hero slides the pawn across the board, from F2 to F3. Check from Rat: the queen plants itself on D1.
our hero claims the enemy queen by landing on D1.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 34 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 17 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.