Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's bishop lands on G5 and defeats Rat's rook!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the knight to E5. our hero captures the enemy pawn: the bishop leaps from A3 to C5.
Rat's pawn advances from A5 to A4. our hero advances the bishop from C5 to F2. Rat gives check with the knight on D3.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to A3, while our hero's bishop takes H4, leaving F2 behind.
Rat answers by moving the pawn from A3 to A2, and our hero slides the bishop across the board, from H4 to G5. On A1, Rat promotes and gains a reinforcing rook.
With a steady hand, our hero brings the king to E2. Rat's knight reaches C1 and threatens our hero's king.
our hero captures the enemy knight: the bishop leaps from G5 to C1.
Rat sets the pawn on G5, watching every square. our hero claims the enemy pawn by landing on G5.
From the dark, Rat pushes the rook to A6, and our hero's bishop takes D2, leaving G5 behind. Rat answers by moving the rook from A6 to A3, while our hero slides the bishop across the board, from D2 to G5.
With dungeon cunning, Rat brings the pawn to G3. With a steady hand, our hero brings the bishop to E3; then rat's pawn advances from E7 to E6.
our hero advances the bishop from E3 to A7, and right after that rat sets the rook on A5, watching every square. Without hurry or fear, our hero places the bishop on G1.
From the dark, Rat pushes the rook to H5, while our hero's bishop takes E3, leaving G1 behind. Rat answers by moving the king from E8 to F7, and our hero slides the bishop across the board, from E3 to D4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to E3, and right after that rat's rook advances from H5 to A5.
our hero advances the king from E3 to E4; then rat sets the pawn on E5, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Rat pushes the rook to A1. our hero captures the enemy pawn: the bishop leaps from E5 to C7.
Rat answers by moving the rook from A1 to A7. our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Rat brings the rook to A5. With a steady hand, our hero brings the king to F4; then rat's rook advances from A5 to D5.
our hero advances the bishop from G3 to H4, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on G3.
From the dark, Rat pushes the rook to G5. our hero claims the enemy rook by landing on G5.
Rat answers by moving the pawn from C5 to C4, and our hero slides the king across the board, from F4 to F5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to E5, and right after that rat's pawn advances from C4 to C3. our hero advances the bishop from G5 to H6; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to H7, and our hero's bishop takes F8, leaving H6 behind.
Rat answers by moving the king from H7 to G6, while our hero slides the king across the board, from E6 to E7. With dungeon cunning, Rat brings the king to F5.
With a steady hand, our hero brings the bishop to H6; then rat's king advances from F5 to G4. our hero advances the king from E7 to F6.
Rat's king falls on G3 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the pawn to C2, while our hero's bishop takes G7, leaving H6 behind.
On C1, Rat promotes and gains a reinforcing rook.
From E5, our hero's bishop forces Rat to defend.
With dungeon cunning, Rat brings the king to F2. With a steady hand, our hero brings the king to G4, and right after that rat's king advances from F2 to F1.
our hero advances the bishop from E5 to F4; then rat sets the rook on D1, watching every square. Without hurry or fear, our hero places the king on G3.
Rat gives check with the rook on D3.
our hero's king takes G4, leaving G3 behind. Rat answers by moving the rook from D3 to D4, while our hero slides the king across the board, from G4 to G5.
Check from Rat: the rook plants itself on D5.
With a steady hand, our hero brings the king to G4; then rat's rook advances from D5 to D1. our hero advances the king from G4 to G3.
Rat's rook reaches D3 and threatens our hero's king.
Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the rook to D2, while our hero's king takes G3, leaving G4 behind.
Rat gives check with the rook on D3.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 90
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (90 moves) lasted longer than 76% of the games on this floor.