Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's bishop lands on C3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
From the dark, Rat pushes the pawn to C4, while our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from D7 to E5, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to E2, and right after that rat's pawn advances from E7 to E6.
our hero advances the king from E2 to E3; then rat sets the knight on F7, watching every square. Without hurry or fear, our hero places the king on E4.
Rat gives check with the knight on G5.
our hero's king takes E3, leaving E4 behind. Rat answers by moving the pawn from E6 to E5, while our hero slides the king across the board, from E3 to D2.
Check from Rat: the knight plants itself on E4.
With a steady hand, our hero brings the king to D1. Rat gives check with the knight on F2.
our hero advances the king from D1 to C2, and right after that rat sets the knight on E4, watching every square. Without hurry or fear, our hero places the king on B2.
From the dark, Rat pushes the pawn to G5, while our hero's king takes B1, leaving B2 behind. Rat answers by moving the knight from E4 to F6, and our hero slides the bishop across the board, from A3 to C5.
With dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the bishop to B4, and right after that rat's pawn advances from A4 to A3.
our hero captures the enemy pawn: the bishop leaps from B4 to A3.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the bishop on B4. From the dark, Rat pushes the knight to F6, and our hero's bishop takes C5, leaving B4 behind.
Rat answers by moving the king from F7 to E6, while our hero slides the bishop across the board, from C5 to G1. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the bishop to H2; then rat's knight advances from D7 to F6. our hero advances the bishop from H2 to G1, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the bishop on F2. From the dark, Rat pushes the knight to E4, while our hero's bishop takes E3, leaving F2 behind.
Rat answers by moving the pawn from C6 to C5, and our hero slides the bishop across the board, from E3 to C1. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the bishop to A3, and right after that rat's king advances from G6 to F5. our hero advances the bishop from A3 to C1; then rat sets the knight on D6, watching every square.
Without hurry or fear, our hero places the bishop on A3. From the dark, Rat pushes the knight to E4, and our hero's bishop takes C1, leaving A3 behind.
Rat answers by moving the knight from E4 to F6, while our hero slides the bishop across the board, from C1 to E3. With dungeon cunning, Rat brings the king to E4.
our hero captures the enemy pawn: the bishop leaps from E3 to C5.
Rat's king advances from E4 to D5. our hero advances the bishop from C5 to F2, and right after that rat sets the king on C6, watching every square.
Without hurry or fear, our hero places the bishop on E1. From the dark, Rat pushes the knight to E4, while our hero's king takes B2, leaving B1 behind.
Rat answers by moving the king from C6 to D5, and our hero slides the king across the board, from B2 to A3. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the king to A4. Rat's knight reaches C5 and threatens our hero's king.
our hero advances the king from A4 to A3; then rat sets the knight on E4, watching every square. Without hurry or fear, our hero places the king on B2.
Rat's knight falls on C3 and tears the pawn from our hero.
our hero captures the enemy knight: the bishop leaps from E1 to C3.
Rat answers by moving the king from D5 to C5. our hero claims the enemy pawn by landing on E5.
Check from Rat: the pawn plants itself on C3.
our hero captures the enemy pawn: the bishop leaps from E5 to C3.
Rat's king advances from C5 to C4. our hero advances the bishop from C3 to D2, and right after that rat sets the pawn on C5, watching every square.
our hero captures the enemy pawn: the bishop leaps from D2 to G5.
From the dark, Rat pushes the king to D3, while our hero's bishop takes C1, leaving G5 behind. Rat answers by moving the king from D3 to D4, and our hero slides the king across the board, from B2 to C2.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the bishop to H6, and right after that rat's king advances from E5 to F6.
our hero advances the bishop from H6 to E3; then rat sets the king on F5, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to E6, and our hero's bishop takes E3, leaving C5 behind. Rat answers by moving the king from E6 to E7.
From C5, our hero's bishop forces Rat to defend.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to C3; then rat's king advances from D7 to D8.
our hero gives check with the bishop on B6.
Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to B8, while our hero's bishop takes C5, leaving B6 behind.
Rat answers by moving the king from B8 to C8, and our hero slides the bishop across the board, from C5 to B6. With dungeon cunning, Rat brings the king to B8.
With a steady hand, our hero brings the king to C5, and right after that rat's king advances from B8 to B7. our hero advances the bishop from B6 to D8; then rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to A7, and our hero's bishop takes A5, leaving D8 behind.
Rat answers by moving the king from A7 to B8, while our hero slides the bishop across the board, from A5 to B6. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the king to D6; then rat's king advances from C8 to B7. our hero advances the bishop from B6 to D8, and right after that rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the bishop on B6. From the dark, Rat pushes the king to B7, while our hero's bishop takes A5, leaving B6 behind.
Rat answers by moving the king from B7 to A7, and our hero slides the king across the board, from D6 to C6. With dungeon cunning, Rat brings the king to A6.
With a steady hand, our hero brings the bishop to C7, and right after that rat's king advances from A6 to A7. our hero advances the king from C6 to B5; then rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the king on A6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 44 s
- Moves
- 131
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (131 moves) lasted longer than 92% of the games on this floor.