Battle chronicle

In the depths of Sewers, our hero faces Spider.

With an adventurer's precision, our hero takes the rival knight on C4.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero advances the king from E1 to E2, and spider sets the knight on D6, watching every square. A clean strike: our hero's king topples the pawn on E3.

Spider gives check with the knight on F5.

our hero's king takes D3, leaving E3 behind. Spider answers by moving the pawn from A4 to A3.

A clean strike: our hero's king topples the pawn on C3.

Check from Spider: the knight plants itself on D5.

With a steady hand, our hero brings the king to B3. Spider gives check with the knight on D4.

A clean strike: our hero's king topples the pawn on A3.

Spider's knight reaches B5 and threatens our hero's king.

Without hurry or fear, our hero places the king on A4. From the dark, Spider pushes the pawn to C6; then our hero's king takes A5, leaving A4 behind.

Spider answers by moving the knight from B5 to C7, and right after that our hero slides the king across the board, from A5 to A4. Spider's knight reaches B6 and threatens our hero's king.

With a steady hand, our hero brings the king to B4, while spider's knight advances from B6 to C4. From B4 to C4, our hero's king swallows Spider's knight.

Spider sets the king on D8, watching every square; then without hurry or fear, our hero places the king on C5. Spider's knight reaches E6 and threatens our hero's king.

From C5 to C6, our hero's king swallows Spider's pawn.

Check from Spider: the knight plants itself on D4.

our hero slides the king across the board, from C6 to B7, while with dungeon cunning, Spider brings the king to D7. From B7 to A6, our hero's king swallows Spider's pawn.

Spider's knight advances from D4 to C2. our hero advances the king from A6 to B5, while spider sets the king on D6, watching every square.

Without hurry or fear, our hero places the king on C4. Spider gives check with the knight on A3.

our hero's king takes D3, leaving C4 behind. Spider answers by moving the king from D6 to D5, and right after that our hero slides the king across the board, from D3 to E3.

With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the king to F3, while spider's knight advances from A3 to C4.

our hero advances the king from F3 to G4, and spider sets the pawn on E4, watching every square. A clean strike: our hero's king topples the pawn on G5.

From the dark, Spider pushes the king to D6, and right after that our hero's king takes F4, leaving G5 behind. Spider answers by moving the king from D6 to C5.

A clean strike: our hero's king topples the pawn on E4.

With dungeon cunning, Spider brings the pawn to E5. With a steady hand, our hero brings the king to F5, and spider's pawn advances from E5 to E4.

A clean strike: our hero's king topples the pawn on E4.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
56 s
Moves
51
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 37% of the games on this floor.

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