Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero's king lands on E1 and defeats Spider's queen!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from A1 to A4.

With dungeon cunning, Spider brings the king to F7. our hero claims the enemy pawn by landing on A6.

Spider's knight advances from F6 to D5. our hero advances the king from E1 to E2; then spider sets the knight on C5, watching every square.

Without hurry or fear, our hero places the king on F3. Spider's pawn reaches E4 and threatens our hero's king.

our hero's king takes G4, leaving F3 behind. Spider answers by moving the pawn from C3 to C2, while our hero slides the rook across the board, from A6 to A5.

With dungeon cunning, Spider brings the pawn to E2. With a steady hand, our hero brings the rook to A1; then spider's knight advances from C5 to E6.

our hero advances the king from G4 to G3, and right after that spider sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on F2.

On E1, Spider promotes and gains a reinforcing queen.

our hero claims the enemy queen by landing on E1.

Spider answers by moving the king from F7 to F6, and our hero slides the king across the board, from E1 to D2. With dungeon cunning, Spider brings the knight to D4.

With a steady hand, our hero brings the king to E1. On C1, Spider promotes and gains a reinforcing rook.

our hero captures the enemy rook: the rook leaps from A1 to C1.

Spider sets the king on E5, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Spider pushes the pawn to G5, and our hero's rook takes C7, leaving C5 behind. A cruel blow: Spider's knight captures our hero's rook on C7.

our hero slides the king across the board, from E1 to D2. Spider's knight reaches B3 and threatens our hero's king.

With a steady hand, our hero brings the king to C3. Check from Spider: the knight plants itself on B5.

our hero claims the enemy knight by landing on B3.

Spider sets the knight on A7, watching every square, and without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the king to F6, while our hero's king takes A5, leaving B4 behind.

Spider answers by moving the knight from A7 to C8, and our hero slides the king across the board, from A5 to A6. With dungeon cunning, Spider brings the knight to D6.

With a steady hand, our hero brings the king to A7, and right after that spider's knight advances from D6 to F7. our hero advances the king from A7 to B8; then spider sets the knight on E5, watching every square.

Without hurry or fear, our hero places the king on C7. From the dark, Spider pushes the knight to C6, and our hero's king takes D7, leaving C7 behind.

Spider answers by moving the pawn from E4 to E3. our hero claims the enemy knight by landing on C6.

With dungeon cunning, Spider brings the king to F5. With a steady hand, our hero brings the king to C5; then spider's king advances from F5 to F6.

our hero advances the king from C5 to C4, and right after that spider sets the king on F5, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Spider pushes the king to E4, while our hero's king takes C2, leaving C3 behind. Spider answers by moving the pawn from E3 to E2, and our hero slides the king across the board, from C2 to D2.

With dungeon cunning, Spider brings the king to E5. our hero claims the enemy pawn by landing on E2.

Spider's king advances from E5 to E4. our hero advances the king from E2 to F2; then spider sets the king on D4, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the king to D3, and our hero's king takes G4, leaving G3 behind.

Spider answers by moving the pawn from E7 to E5. our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Spider brings the king to D2. With a steady hand, our hero brings the king to F5; then spider's king advances from D2 to D3.

our hero claims the enemy pawn by landing on E5.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
75
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
26 / 5
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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