Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on C1.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on A3.

Rat's king advances from E8 to D8. From A3 to C5, our hero's bishop swallows Rat's pawn.

Rat moves the knight from D7 to C5 and topples our hero's bishop.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to B3, and right after that our hero's knight takes E2, leaving G1 behind.

Rat answers by moving the knight from B3 to C1. A clean strike: our hero's knight topples the knight on C1.

With dungeon cunning, Rat brings the pawn to G3. With a steady hand, our hero brings the knight to E2, and rat's king advances from D8 to C8.

A clean strike: our hero's knight topples the pawn on G3.

Rat sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the knight on E2. From the dark, Rat pushes the pawn to C5.

A clean strike: our hero's pawn topples the pawn on C5.

Rat answers by moving the king from C8 to D7, and right after that our hero slides the knight across the board, from E2 to C3. With dungeon cunning, Rat brings the king to E6.

A clean strike: our hero's knight topples the pawn on A4.

Rat's king advances from E6 to F6. our hero advances the knight from A4 to C3, and rat sets the king on G5, watching every square.

our hero gives check with the knight on E4.

From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the pawn from G6 to G5; then our hero slides the knight across the board, from E4 to F2.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the knight to H3, and rat's king advances from G7 to F6.

our hero advances the knight from H3 to F2, while rat sets the king on E6, watching every square. Without hurry or fear, our hero places the knight on D3.

From the dark, Rat pushes the pawn to G4; then our hero's king takes F1, leaving E1 behind. Rat answers by moving the king from E6 to F5, and right after that our hero slides the knight across the board, from D3 to B4.

With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the knight to A6, while rat's king advances from E4 to D5.

By taking the pawn on C7, our hero drives Rat into check.

Rat moves the king from D5 to C6 and topples our hero's pawn.

Without hurry or fear, our hero places the knight on A6. From the dark, Rat pushes the pawn to G3. Check: our hero tightens the net by bringing the knight to B4.

Rat answers by moving the king from C6 to D6; then our hero slides the knight across the board, from B4 to D3. With dungeon cunning, Rat brings the king to D5.

With a steady hand, our hero brings the knight to E1, and rat's pawn advances from E7 to E6. our hero advances the knight from E1 to F3, while rat sets the king on E4, watching every square.

our hero gives check with the knight on G5.

From the dark, Rat pushes the king to E5; then our hero's knight takes H3, leaving G5 behind. Rat gives check with the pawn on G2.

From F1 to G2, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the knight to G5, while rat's king advances from D5 to D6.

our hero advances the king from G2 to F3, and rat sets the king on C5, watching every square. Without hurry or fear, our hero places the king on F4.

From the dark, Rat pushes the king to C6, and right after that our hero's king takes E5, leaving F4 behind. Rat answers by moving the king from C6 to B7.

A clean strike: our hero's king topples the pawn on E6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 50 s
Moves
69
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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