Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on B1 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the knight across the board, from G1 to H3; then with dungeon cunning, Rat brings the pawn to A2. With a steady hand, our hero brings the knight to F2.

On A1, Rat promotes and gains a reinforcing queen.

our hero advances the king from E1 to E2; then rat sets the queen on C1, watching every square. Without hurry or fear, our hero places the knight on D3.

From the dark, Rat pushes the queen to B1. our hero captures the enemy pawn: the knight leaps from D3 to C5.

Check from Rat: the knight plants itself on D4.

our hero slides the king across the board, from E2 to E3. Rat gives check with the queen on C1.

our hero captures the enemy knight: the king leaps from E3 to D4.

Rat's queen reaches A1 and threatens our hero's king.

our hero advances the king from D4 to D3. Check from Rat: the queen plants itself on B1.

Without hurry or fear, our hero places the king on C3. Rat gives check with the queen on B4.

our hero's king takes C2, leaving C3 behind. Rat answers by moving the pawn from D7 to D6, and our hero slides the knight across the board, from C5 to B7.

Check from Rat: the queen plants itself on B1.

our hero claims the enemy queen by landing on B1.

Rat's pawn advances from E7 to E5. our hero captures the enemy pawn: the knight leaps from B7 to A5.

Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the pawn to D5, and our hero's knight takes B3, leaving A5 behind.

Rat answers by moving the king from D7 to E7, while our hero slides the king across the board, from C2 to C3. Rat's pawn reaches D4 and threatens our hero's king.

our hero captures the enemy pawn: the knight leaps from B3 to D4.

After toppling the knight on D4, Rat threatens our hero's king.

our hero claims the enemy pawn by landing on D4.

Rat sets the king on D6, watching every square, and without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the pawn to G5, while our hero's king takes F5, leaving E4 behind.

Rat answers by moving the king from D6 to C5. our hero captures the enemy pawn: the king leaps from F5 to G5.

With dungeon cunning, Rat brings the king to B4. With a steady hand, our hero brings the king to F5, and right after that rat's king advances from B4 to B3.

our hero advances the king from F5 to E5; then rat sets the king on A4, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Rat pushes the king to B3, and our hero's king takes C6, leaving D5 behind. Rat answers by moving the king from B3 to C2.

our hero claims the enemy pawn by landing on C7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 57 s
Moves
51
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
18 / 3
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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