Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the rook leaps from B3 to B8 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From A1 to A3, our hero's rook swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to B8. A clean strike: our hero's rook topples the pawn on A5.

Rat's pawn advances from C5 to C4. our hero advances the rook from A5 to A2, and rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the rook on G2. From the dark, Rat pushes the pawn to G3. From G2 to G3, our hero's rook swallows Rat's pawn.

Rat answers by moving the knight from D7 to B8. A clean strike: our hero's rook topples the pawn on G6.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the rook to G3, and rat's king advances from F7 to E8.

our hero advances the rook from G3 to C3, while rat sets the pawn on E6, watching every square. From C3 to C4, our hero's rook swallows Rat's pawn.

From the dark, Rat pushes the pawn to E5; then our hero's rook takes E4, leaving C4 behind. Rat answers by moving the king from E8 to E7.

By taking the pawn on E5, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to D7. our hero gives check with the rook on D5.

Rat's king advances from D7 to E6. our hero advances the rook from D5 to D3, and rat sets the king on E7, watching every square.

Check: our hero tightens the net by bringing the rook to E3.

From the dark, Rat pushes the king to F7, and right after that our hero's rook takes B3, leaving E3 behind. Rat answers by moving the king from F7 to G6.

A clean strike: our hero's rook topples the knight on B8.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the rook to C8, and rat's pawn advances from C6 to C5.

By taking the pawn on C7, our hero drives Rat into check.

Rat sets the king on F6, watching every square. From C7 to C5, our hero's rook swallows Rat's pawn.

From the dark, Rat pushes the king to G6; then our hero's rook takes E5, leaving C5 behind. Rat answers by moving the king from G6 to H6, and right after that our hero slides the king across the board, from E1 to F2.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to G3, while rat's king advances from G6 to F6.

our hero advances the rook from E5 to E4, and rat sets the king on G6, watching every square. Without hurry or fear, our hero places the king on G4.

From the dark, Rat pushes the king to F6. From F4, our hero's rook forces Rat to defend.

Rat answers by moving the king from F6 to G7; then our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the rook to F5, and rat's king advances from H7 to G8. our hero advances the rook from F5 to F6, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to G8; then our hero's king takes G6, leaving F5 behind.

Rat answers by moving the king from G8 to H8, and right after that our hero slides the king across the board, from G6 to H6. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the king to G6, while rat's king advances from G8 to H8. our hero advances the rook from F6 to F7, and rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to H8, and right after that our hero's king takes G6, leaving F6 behind.

Rat answers by moving the king from H8 to G8; then our hero slides the king across the board, from G6 to F6. With dungeon cunning, Rat brings the king to H8.

From F8, our hero's rook forces Rat to defend.

Rat's king advances from H8 to H7. our hero advances the king from F6 to G5, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the rook on F5. From the dark, Rat pushes the king to G8; then our hero's king takes G6, leaving G5 behind.

Rat answers by moving the king from G8 to H8, and right after that our hero slides the king across the board, from G6 to H6. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the rook to F6, while rat's king advances from G8 to H8. our hero advances the rook from F6 to G6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 46 s
Moves
85
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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