Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's knight captures our hero's rook on D1.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From A1 to A3, our hero's rook swallows Rat's pawn.
Rat sets the knight on F6, watching every square. A clean strike: our hero's rook topples the pawn on A5.
From the dark, Rat pushes the pawn to C4. From A8, our hero's rook forces Rat to defend.
Rat answers by moving the king from E8 to F7; then our hero slides the rook across the board, from A8 to A7. With dungeon cunning, Rat brings the pawn to G3.
From A7 to C7, our hero's rook swallows Rat's pawn.
Rat's king advances from F7 to E6. By taking the pawn on C6, our hero drives Rat into check.
Rat sets the king on D5, watching every square, and right after that without hurry or fear, our hero places the rook on A6. From the dark, Rat pushes the knight to H7.
A clean strike: our hero's rook topples the pawn on G6.
Rat answers by moving the king from D5 to D4. From G6 to G3, our hero's rook swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the rook to F3, while rat's knight advances from F8 to H7.
our hero advances the king from E1 to E2, and rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the rook on E3.
From the dark, Rat pushes the knight to G8. Check: our hero tightens the net by bringing the rook to D3.
Rat answers by moving the king from D4 to E4. our hero gives check with the rook on E3.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the rook to G3, and rat's knight advances from G8 to F6.
our hero advances the king from E2 to F1, while rat sets the king on C5, watching every square. Without hurry or fear, our hero places the rook on E3.
From the dark, Rat pushes the knight to D5; then our hero's rook takes E1, leaving E3 behind. Rat answers by moving the king from C5 to B5, and right after that our hero slides the rook across the board, from E1 to D1.
Rat's knight reaches E3 and threatens our hero's king.
With a steady hand, our hero brings the king to E2. Rat advances to D1 and claims our rook.
From E2 to D1, our hero's king swallows Rat's knight.
Rat sets the king on C6, watching every square; then without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to B5, and right after that our hero's king takes C3, leaving C2 behind.
Rat answers by moving the pawn from E7 to E5; then our hero slides the king across the board, from C3 to D2. With dungeon cunning, Rat brings the king to C5.
With a steady hand, our hero brings the king to E3, and rat's king advances from C5 to B6. our hero advances the king from E3 to E4, while rat sets the king on C5, watching every square.
From E4 to E5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to B6; then our hero's king takes D4, leaving E5 behind. Rat answers by moving the king from B6 to A5.
From D4 to C4, our hero's king swallows Rat's pawn.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 16 s
- Moves
- 57
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 40% of the games on this floor.