Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the bishop leaps from E3 to C5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to D4. Check from Rat: the knight plants itself on D3.

our hero advances the king from E1 to D1; then rat sets the pawn on A4, watching every square. Check: our hero tightens the net by bringing the bishop to H6.

From the dark, Rat pushes the king to G8. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

A cruel blow: Rat's knight captures our hero's pawn on C5.

our hero slides the pawn across the board, from H2 to H3. Rat's pawn falls on H3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Rat's pawn advances from E7 to E5. our hero advances the bishop from H6 to E3, and right after that rat sets the king on G7, watching every square.

our hero captures the enemy knight: the bishop leaps from E3 to C5.

From the dark, Rat pushes the king to F6. our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from F6 to E6, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from F5 to F4. Check: our hero tightens the net by bringing the bishop to C1.

Rat sets the king on G4, watching every square, while without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to F5, and our hero's pawn takes H5, leaving H4 behind.

A cruel blow: Rat's pawn captures our hero's pawn on H5.

our hero slides the king across the board, from D1 to D2, and right after that with dungeon cunning, Rat brings the pawn to H4. With a steady hand, our hero brings the king to E3; then rat's king advances from F5 to G5.

our hero advances the bishop from C1 to D2, and right after that rat sets the king on G4, watching every square. Without hurry or fear, our hero places the bishop on E1.

From the dark, Rat pushes the king to G5, while our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from G5 to G4.

our hero captures the enemy pawn: the king leaps from E4 to E5.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to E6, and right after that rat's king advances from G5 to G4.

our hero advances the king from E6 to D7; then rat sets the pawn on H3, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the pawn to H2. our hero captures the enemy pawn: the king leaps from C7 to C6.

Rat answers by moving the king from G4 to F5, while our hero slides the bishop across the board, from E1 to G3. With dungeon cunning, Rat brings the king to G5.

our hero captures the enemy pawn: the bishop leaps from G3 to H2.

Rat's king advances from G5 to G6. our hero advances the king from C6 to D5, and right after that rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G6, while our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from G6 to F7. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on G4.

Rat's king advances from G7 to F7. our hero advances the bishop from H2 to E5; then rat sets the king on F8, watching every square.

Check: our hero tightens the net by bringing the queen to G7.

From the dark, Rat pushes the king to E8, and our hero's bishop takes F6, leaving E5 behind. Rat answers by moving the pawn from A4 to A3.

Mate. our hero's queen on E7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 47 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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