Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on F4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from A5 to A4. A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to C3, and rat's knight advances from E5 to D7.
our hero advances the pawn from F2 to F3, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the king to E8; then our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the knight from D7 to F8.
From D4 to C5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to C4, while rat's knight advances from F8 to E6.
our hero advances the king from F1 to E2, and rat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the pawn to G5, and right after that our hero's king takes E3, leaving D3 behind. Rat answers by moving the king from C8 to B7; then our hero slides the pawn across the board, from F3 to F4.
With dungeon cunning, Rat brings the knight to G7. From F4 to G5, our hero's pawn swallows Rat's pawn.
Rat's king advances from B7 to C8. our hero advances the king from E3 to F4, while rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on G4. Rat's knight reaches H5 and threatens our hero's king.
our hero's king takes F5, leaving F4 behind. Check from Rat: the knight plants itself on G3.
our hero slides the king across the board, from F5 to F4. Rat gives check with the knight on E2.
With a steady hand, our hero brings the king to F3, while rat's knight advances from E2 to F4. From F3 to F4, our hero's king swallows Rat's knight.
Rat sets the king on B7, watching every square; then without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to A6, and right after that our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from A6 to B7; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to A6.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's pawn advances from E7 to E6. A clean strike: our hero's queen topples the pawn on E6.
Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to A6; then our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from A6 to A5, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to A6.
By taking the pawn on C6, our hero drives Rat into check.
Rat's king advances from A6 to A5. By taking the pawn on C7, our hero drives Rat into check.
Rat sets the king on A6, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 4 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.